Please check out,My Dotm Masterforce Overlord toy idea

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Shockwave
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Re: Please check out,My Dotm Masterforce Overlord toy idea

Post by Shockwave »

Tigermegatron wrote:I think kids today & fans would feel cheated if their was 2 voyager sized alt modes that did nothing but combine into a leader sized robot mode.
Really? In my day the car turned into a robot and that was it. Blew my freakin' mind and I was all too happy to have it, let me tell you. Now you're trying to tell me that two vehicles that merge into a big ass robot isn't a good enough gimmick to carry a toy? And god knows that now days they'd have to put some damned electronics into it too. Point being, I don't think anyone other than those born with a silver spoon up their ass would complain.
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Re: Please check out,My Dotm Masterforce Overlord toy idea

Post by annhell »

I don't think it's about complaining; just another attempt to dream and indulge in a fantasy.
Imagination ought to be free of charge, after all. ;)

Ok, my 2 Singapore cents' worth. I'm gonna approach this solely as an Overlord project first, and ignore the prospoect of repaint options.

I think incorporating a combined base mode would be more enticing than individual beast modes, not to mention more faithful to the original. If this is gonna be in the DotM line, then a base mode would also benefit it as an additon to the Human Alliance sub-line. It gives a basis for the "minicon" figures andadd play value through interaction with base mode features. Furthermore, mech tech ports to interact with other Commander class HA figures in weapon modes.

Going with this train of thought, however, I think the jet, at least, might have to adopt a cybertronian design instead of an earth mode, less it would be disproportionately tiny comapred to its human-sized "minicon" companion.


BUT....

If you're sticking with the beast modes, then I'd try to be more adventurous and swap the beast modes around. That is, the jet turns into a lion (or Ravage-like black panther, maybe?) and the Tank into a bird-type like Powermaster Double Cross. This idea is purely based om play value, with the beast modes were supposed to cater for. Let the kids indulge their preferences in a mixed air&ground combination (which there would be 2), aeriel units only or ground units only.
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Re: Please check out,My Dotm Masterforce Overlord toy idea

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annhell wrote:I think incorporating a combined base mode would be more enticing than individual beast modes, not to mention more faithful to the original.
Hear hear.
annhell wrote:If you're sticking with the beast modes, then I'd try to be more adventurous and swap the beast modes around.
Definitely more preferable. A jet that turns into a winged animal is just... a bit redundant.

Really, of all Masterforce homages this concept works best with Buster and Hydra. Two planes, one turns into a hawk and the other a snake, that can combine into one big robot or one big plane (named Darkwings, natch).
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Tigermegatron
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Re: Please check out,My Dotm Masterforce Overlord toy idea

Post by Tigermegatron »

annhell wrote:I don't think it's about complaining; just another attempt to dream and indulge in a fantasy.
Imagination ought to be free of charge, after all. ;)

Ok, my 2 Singapore cents' worth. I'm gonna approach this solely as an Overlord project first, and ignore the prospoect of repaint options.

I think incorporating a combined base mode would be more enticing than individual beast modes, not to mention more faithful to the original. If this is gonna be in the DotM line, then a base mode would also benefit it as an additon to the Human Alliance sub-line. It gives a basis for the "minicon" figures andadd play value through interaction with base mode features. Furthermore, mech tech ports to interact with other Commander class HA figures in weapon modes.

Going with this train of thought, however, I think the jet, at least, might have to adopt a cybertronian design instead of an earth mode, less it would be disproportionately tiny comapred to its human-sized "minicon" companion.


BUT....

If you're sticking with the beast modes, then I'd try to be more adventurous and swap the beast modes around. That is, the jet turns into a lion (or Ravage-like black panther, maybe?) and the Tank into a bird-type like Powermaster Double Cross. This idea is purely based om play value, with the beast modes were supposed to cater for. Let the kids indulge their preferences in a mixed air&ground combination (which there would be 2), aeriel units only or ground units only.
While I think it makes sense & sorta like your idea of switching the beast modes around. the whole reason I want it the other way,is so we can get both a combined super beast mode & then a combined super robot mode. Also I kinda made the vechicles get those beast modes so it has major repaint potential as Skylynx.

I suspose the idea of yours isn't a bad one. as like you & others in this thread said. the tank that transforms into a dragon/bird would have the advantage of conquering land & air. same deal goes for the black stealt jet that transforms in a lion/jaguar/panther,it'll conquer both land & air. THE PROBLEM HERE IS I DON'T SEE HOW BOTH BEAST CAN COMBINE TO FORM A SUPER BEAST MODE LIKE 1986 SKYLYNX. Which would ruin the whole "lets repaint this toy in 1986 skylynx as it looks some what similar" idea.
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Tigermegatron
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Re: Please check out,My Dotm Masterforce Overlord toy idea

Post by Tigermegatron »

annhell wrote:I don't think it's about complaining; just another attempt to dream and indulge in a fantasy.
Imagination ought to be free of charge, after all. ;)

Ok, my 2 Singapore cents' worth. I'm gonna approach this solely as an Overlord project first, and ignore the prospoect of repaint options.

I think incorporating a combined base mode would be more enticing than individual beast modes, not to mention more faithful to the original. If this is gonna be in the DotM line, then a base mode would also benefit it as an additon to the Human Alliance sub-line. It gives a basis for the "minicon" figures andadd play value through interaction with base mode features. Furthermore, mech tech ports to interact with other Commander class HA figures in weapon modes.

Going with this train of thought, however, I think the jet, at least, might have to adopt a cybertronian design instead of an earth mode, less it would be disproportionately tiny comapred to its human-sized "minicon" companion.


BUT....

If you're sticking with the beast modes, then I'd try to be more adventurous and swap the beast modes around. That is, the jet turns into a lion (or Ravage-like black panther, maybe?) and the Tank into a bird-type like Powermaster Double Cross. This idea is purely based om play value, with the beast modes were supposed to cater for. Let the kids indulge their preferences in a mixed air&ground combination (which there would be 2), aeriel units only or ground units only.
I noticed that both Hasbro & Takara didn't bother to do BASE/CITY modes for the updated homage new molds for Energon Scorponok nor Cybertron Metroplex.

Honestly base/city modes never really excited me much when I was a kid & excite me less as a adult. I was never a fan & loated those 1980's styled gasoline garage stations,race tracks,action figure cities/bases.

I suspose if Hasbro/Takara ever get around to create a masterpiece Overlord type toy. it would make sense to please the fans & come as accurate as possible to the original toy/cartoon designs. as this is what masterpiece TF toys are all about. I guess a base mode for MP Overlord would make the most sense.

as far as the DOTM toy line goes. it seems like the right toy line to give Overlord a base mode. as their are so many play sets & tiny figures being released in this toy line. the movie verse toy lines are the best place for toys like this as the spending budget+resources+man power is higher. I notice stores in America will stock almost any bigger sized/higher price movie verse toy hasbro throws their way. most likely due to the movie verse toys selling out better in stores. also due to retail stores in America over ordering anytime a toy line has a movie in theathres & then the eventual DVD release.

It's a safe bet to say,that the spending budget+resources+man power+convincing USA retailer to carry base/city formers in the non-movie toy lines is harder to do. their is just no way the fan catered TF toy line like classics/generations/RTS would have the high budget money to create a decent size city former. even if the money was their,stores in america would give hasbro a no or hard time stocking it on shelves due to size & price.
Last edited by Tigermegatron on Fri May 13, 2011 4:37 am, edited 1 time in total.
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Tigermegatron
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Re: Please check out,My Dotm Masterforce Overlord toy idea

Post by Tigermegatron »

Since Takara/Hasbro often times doesn't include the headmasters,targetmasters,powermasters,pretender shells,when they do all these updated homage new mold TF toys. It really doesn't make sense to give the overlord tank & black jet the beastmodes that are on the powermaster humans animal shaped helmets/outfits.

As Takara/Hasbro is either doing pre forms or after evolved forms.
Last edited by Tigermegatron on Fri May 13, 2011 4:49 am, edited 1 time in total.
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Re: Please check out,My Dotm Masterforce Overlord toy idea

Post by Tigermegatron »

Shockwave,the main problem I see is that the bigger the duo-cons are. the more noticeable & stand out the 2 alt modes that don't transform into anything is.

Sure if flywheels had 2 alt modes that were legends size each or basic sized each. then hardly anyone would notice & care less. that flywheels 2 alt modes do nothing but combine into a basic or deluxe sized robot mode.

Since Masterforce overlord is a over sized Duo-con. having 2 voyager alt modes that do nothing but combine into a robot mode would be more noticeable. most would say,this jet does nothing or this tank does nothing.

At the very least give the jet & tank eithe animal alt modes or some type of base/city mode. just having them combine to form a super robot isn't enough.
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Re: Please check out,My Dotm Masterforce Overlord toy idea

Post by Onslaught Six »

Protip: This is a forum, note Usenet. You can combine your posts together; double posting is generally not cool. We're pretty lenient around here, but yeah.

What puzzles me is that you clearly know how to edit posts, though.
BWprowl wrote:The internet having this many different words to describe nerdy folks is akin to the whole eskimos/ice situation, I would presume.
People spend so much time worrying about whether a figure is "mint" or not that they never stop to consider other flavours.
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Re: Please check out,My Dotm Masterforce Overlord toy idea

Post by Gomess »

Tigermegatron wrote:most would say,this jet does nothing or this tank does nothing.
The only way you can know that is to actually ask. I liked Duocons, and would be totally cool with the return of Duocons, providing they were well-made (and they would be, at least better than the originals, considering today's technology), so I certainly don't have a problem with it. Heck, "car that turns into robot" is still enough to sell a toy. And if these "boring non-transforming vehicles" come with gimmick-unlocking Minicons named Mega and Giga, and combine to form a base too, then... I'm pretty much sold?

Except for how I'm not, because I'm bored of homages, but that's another story.
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Shockwave
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Re: Please check out,My Dotm Masterforce Overlord toy idea

Post by Shockwave »

Tigermegatron wrote:Since Masterforce overlord is a over sized Duo-con. having 2 voyager alt modes that do nothing but combine into a robot mode would be more noticeable. most would say,this jet does nothing or this tank does nothing.
Then how did they get away with in the 80's? Yes, I realize he was Japanese only, but still, the toy sold and it's still pretty popular now so I don't see how we can say that people would complain.

Shockwave
-Granted this is coming from the same guy that was bitching about PCC drones not having individual bot modes. :?
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