movie toys review thread
Posted: Wed Jul 23, 2008 1:58 pm
I do not see much call for this, as the line is just about over. But, there was a good quantity of product released during our recent down-time.
I do not live near a TrU, and only got these through a series of convoluted antics. So, I can offer no help for people who are looking for these.
And, now, the reviews.
Jetstorm: This is a recolor of "Cybertron" Jetfire. The key is a purple "X" key. (The paint on this is especially bad. I do not expect much from the keys, but the faction sigils should be roughly centered.) The jet form is a sort of generalized cargo plane. (David Van Domelen lists several types of cargo plane, but no specific analogy for this toy.)
I do not have a "Classics" Astrotrain, so I cannot comment on the unofficial combination between the two. The toy itself is generally pleasing, thought out of scale. (Looking at it, the plan should be about 8 feet long, assuming a scale comparable to an average deluxe car. Or, I could just display it next to "Cybertron" Metroplex.) The transform process is unique, with the legs folding up into the plane's fuselage at the knees, rather than hips as would be expected.
The bio-note lists Jetstorm as being willing to do whatever it takes to win. It is nice to see a non-nutty Decepticon who is not a megalogmaniac or retarded in some way.
Possible Quality Control note: Both of the missile launchers packaged with my copy seem intended to have been mounted on the left wing. I do not know if this is unique to mine, or if Hasbro simply used the same mold for both launchers.
Grade: B Not a perfect mold, but definitely worth looking at if one can afford it.
Wingblade: This is a recolor of "Cybertron" Wingsaber. The key is a translucent red Autotbot facton key. The vehicle mode is a very liberalized A-10. Basically, it is a snubby looking bomber type thing with a big horking gun on the front. It actually looks alien enough that I will probably fold this toy into my eventual "War Planet" display. If nothing else, the clunky under-carriage on the plane keeps it from looking too "real" as an actually jet.
The transform is flat in some places (the robot has stiff wings and a good sized backpack of plane bits) and innovative in others (the legs as rear engines is a stroke of genius). The resulting robot has a bit more color than the plane, mostly in the form of muted greens on the chest. The gun hands are a nice touch, and are consistent with the "fire power" theme of the mold.
The bio note has several interesting notes. Wingblade is an aggressive Autobot (common among the recolors) referenced as having many "confirmed deactivations" to his credit. If this were a main character, I would read this bio-note as justifying later iterations of the character, as it mentioned him frequently changing between, and training in, many forms.
Grade: B Worth looking at, though it would be nice to have a "Cybertron" Prime released to go with this toy.
Mudflap: This is a recolor of "Cybertron" Mudflap. The key is the same as Jetstorm's,. but with a cleanly applied sigil. 2 years back, I found the "Cybertron" Mudflap figure on deep discount at Target. I grabbed it on impulse. It was largely the same principle at work here, minus the discount. I was in a TrU (a rare occurence) with Lewis, and took at look at the bio-note. Mudflap is an unhappy Decepticon with doubts about his life and the purpose of his faction. He vents his rage and frustration on Autobot enemies, making it ever more impossible for him to defect.
The colors also help on this toy. The (mostly yellow) works well for the crane mode, and there seems to be better paint work on this iteration of the mold than the last one. (I have not done a side by side comparison, as my "Cybertron" Mudflap is in storage.) The transform is, of course, oddly satisfying, but creatively non-conventional but still clean. The largest problem with this toy is the kibble found one both arms.
Grade: B This is a good mold, and worth picking up, especially if you do not have the "Cybertron" toy.
Inferno: This is a recolor of "Armada" Redalert. This is one of my favorite molds from the "Armada" line, as it largely fulfilled the ambitions and promise of the line. The mold was designed to incorporate gimmicks and to be consistent with a specific character. While Inferno is a different chracter, there is still a "medical/rescue" theme with this character. On top of that, as this is an "Armada" toy, it has the first, (and likely only), Minicon in movie packaging.
The rescue truck alternate mold looks fantastic in red, and, (unlike most every other "Unicron Trilogy" recolor), is roughly consistent in scale to other movie Autobots. (Mind you, it is designed in a completely different aesthetic than the movie toys. The "Reign of Starscream" comic has shown these characters drawn in a movie-consistent aesthetic, but that does not reconcile a display shelf.) The sound-chip is unchanged, declaring "Red-alert! Red-alert!", followed by siren noises. (It actually works better now than it did on Redalert the characters, as Inferno is not calling out his own name.)
The robot form is clunky looking, but still conveys the "medical/rescue" theme. As with Redalert, the left hand is missing, and can be replaced with tools. And, the Minicon (a small crane) can be mounted on a platform attached to the left leg. (If the Minicon had apparent guns, it would present some interesting questions about a Cybertronian equivalent of the Geneva Conventions.)
Sadly, the Minicon is not renamed, and is still listed as Longarm.
The bio-note is one of the more interesting that I have seen in a while. The profile notes that while Ratchet repairs Autobots physically, Inferno repairs their minds. Apparently, when Autobots are feeling worn down by the war, Inferno downloads patches that make them feel better. So, best case scenario. Inferno is dealing robo-prozac, pumping Autobots full of happy pills. Or, more morbidly, he is actually "re-educating" his comrades. Either way, it is interesting to see this sort of character in the mix. (I tend to dislike the "bad ass warrior from hell" paradigm, and actually prefer the mundane infrastructure characters as they show more creativity by the design teams. Sadly, Longarm does not get much elaboration. I will just assume he is a lab assistant.
Dom
-one more wave of Target scouts to go....
I do not live near a TrU, and only got these through a series of convoluted antics. So, I can offer no help for people who are looking for these.
And, now, the reviews.
Jetstorm: This is a recolor of "Cybertron" Jetfire. The key is a purple "X" key. (The paint on this is especially bad. I do not expect much from the keys, but the faction sigils should be roughly centered.) The jet form is a sort of generalized cargo plane. (David Van Domelen lists several types of cargo plane, but no specific analogy for this toy.)
I do not have a "Classics" Astrotrain, so I cannot comment on the unofficial combination between the two. The toy itself is generally pleasing, thought out of scale. (Looking at it, the plan should be about 8 feet long, assuming a scale comparable to an average deluxe car. Or, I could just display it next to "Cybertron" Metroplex.) The transform process is unique, with the legs folding up into the plane's fuselage at the knees, rather than hips as would be expected.
The bio-note lists Jetstorm as being willing to do whatever it takes to win. It is nice to see a non-nutty Decepticon who is not a megalogmaniac or retarded in some way.
Possible Quality Control note: Both of the missile launchers packaged with my copy seem intended to have been mounted on the left wing. I do not know if this is unique to mine, or if Hasbro simply used the same mold for both launchers.
Grade: B Not a perfect mold, but definitely worth looking at if one can afford it.
Wingblade: This is a recolor of "Cybertron" Wingsaber. The key is a translucent red Autotbot facton key. The vehicle mode is a very liberalized A-10. Basically, it is a snubby looking bomber type thing with a big horking gun on the front. It actually looks alien enough that I will probably fold this toy into my eventual "War Planet" display. If nothing else, the clunky under-carriage on the plane keeps it from looking too "real" as an actually jet.
The transform is flat in some places (the robot has stiff wings and a good sized backpack of plane bits) and innovative in others (the legs as rear engines is a stroke of genius). The resulting robot has a bit more color than the plane, mostly in the form of muted greens on the chest. The gun hands are a nice touch, and are consistent with the "fire power" theme of the mold.
The bio note has several interesting notes. Wingblade is an aggressive Autobot (common among the recolors) referenced as having many "confirmed deactivations" to his credit. If this were a main character, I would read this bio-note as justifying later iterations of the character, as it mentioned him frequently changing between, and training in, many forms.
Grade: B Worth looking at, though it would be nice to have a "Cybertron" Prime released to go with this toy.
Mudflap: This is a recolor of "Cybertron" Mudflap. The key is the same as Jetstorm's,. but with a cleanly applied sigil. 2 years back, I found the "Cybertron" Mudflap figure on deep discount at Target. I grabbed it on impulse. It was largely the same principle at work here, minus the discount. I was in a TrU (a rare occurence) with Lewis, and took at look at the bio-note. Mudflap is an unhappy Decepticon with doubts about his life and the purpose of his faction. He vents his rage and frustration on Autobot enemies, making it ever more impossible for him to defect.
The colors also help on this toy. The (mostly yellow) works well for the crane mode, and there seems to be better paint work on this iteration of the mold than the last one. (I have not done a side by side comparison, as my "Cybertron" Mudflap is in storage.) The transform is, of course, oddly satisfying, but creatively non-conventional but still clean. The largest problem with this toy is the kibble found one both arms.
Grade: B This is a good mold, and worth picking up, especially if you do not have the "Cybertron" toy.
Inferno: This is a recolor of "Armada" Redalert. This is one of my favorite molds from the "Armada" line, as it largely fulfilled the ambitions and promise of the line. The mold was designed to incorporate gimmicks and to be consistent with a specific character. While Inferno is a different chracter, there is still a "medical/rescue" theme with this character. On top of that, as this is an "Armada" toy, it has the first, (and likely only), Minicon in movie packaging.
The rescue truck alternate mold looks fantastic in red, and, (unlike most every other "Unicron Trilogy" recolor), is roughly consistent in scale to other movie Autobots. (Mind you, it is designed in a completely different aesthetic than the movie toys. The "Reign of Starscream" comic has shown these characters drawn in a movie-consistent aesthetic, but that does not reconcile a display shelf.) The sound-chip is unchanged, declaring "Red-alert! Red-alert!", followed by siren noises. (It actually works better now than it did on Redalert the characters, as Inferno is not calling out his own name.)
The robot form is clunky looking, but still conveys the "medical/rescue" theme. As with Redalert, the left hand is missing, and can be replaced with tools. And, the Minicon (a small crane) can be mounted on a platform attached to the left leg. (If the Minicon had apparent guns, it would present some interesting questions about a Cybertronian equivalent of the Geneva Conventions.)
Sadly, the Minicon is not renamed, and is still listed as Longarm.
The bio-note is one of the more interesting that I have seen in a while. The profile notes that while Ratchet repairs Autobots physically, Inferno repairs their minds. Apparently, when Autobots are feeling worn down by the war, Inferno downloads patches that make them feel better. So, best case scenario. Inferno is dealing robo-prozac, pumping Autobots full of happy pills. Or, more morbidly, he is actually "re-educating" his comrades. Either way, it is interesting to see this sort of character in the mix. (I tend to dislike the "bad ass warrior from hell" paradigm, and actually prefer the mundane infrastructure characters as they show more creativity by the design teams. Sadly, Longarm does not get much elaboration. I will just assume he is a lab assistant.
Dom
-one more wave of Target scouts to go....