Movie character design logic, or lack thereof
Posted: Sat Jul 11, 2009 5:19 pm
One of the goals stated by the producers and designers of these films has been to get a sense of logic out of these robot modes, to suggest that even non-carbon-based lifeforms would evolve this way because at these sizes it makes sense.
So what do we get from this "logic"?
- Digitigrade chicken legs. TF wasn't the only film to do this, there has been a growing movement for the last 20 years in sci-fi to exploit this in alien designs, even ILM did this for Star Wars Episode III with General Grievous, but TF really adopted the hell out of it. So why the backwards knee and extra ankle joint? Is this a logical leg design for creatures this scale? I'd argue a mixed "no", while there is more variability in how the leg can balance the weight over it, at this scale there is a lot of weight to rest on those joints which would lead to fatigue and instability. I'm not pretending to be an expert here, but it seems like a good idea for very light animals that don't spend a lot of time on the ground, and a very bad idea for heavy creatures that do any amount of walking at all. If they had used digitigrade mammal legs like how cats and dogs had, it wouldn't make sense that they're walking upright.
- Instant camouflage. Bumblebee made sure we found out just how instant. This makes sense from a storytelling sense, in that the writers don't need to explain how or what the transformers are doing and how they do it in terms of new alt modes. However, it's exceptionally lazy and seems to violate physics by just changing not just shape but also mass at will. And it's ridiculously advanced even for these guys. Worst of all, the amount of energy needed to move all those little tiny parts around seems exceptionally wasteful, not to mention far less useful as armor since it's pre-fractured and mobile.
- Insectoid faces. There are some advantages to these designs, greater visual acuity being chief in my mind. And it's not like they have to eat or smell stuff. However, I do have to wonder why they went with such an nonexpressive design, there's no specific need to have it besides "THESE ARE ALIENS" (like we couldn't tell that from the fact that they're giant sentient robots). Maybe it's to tell the good guys from the bad, although the reality of the films is that you can't even tell one guy from another on the same team much of the time.
- Integrated weapons. For melee weapons, this seems like a pretty good idea, although dealing with a damaged weapon seems like a huge problem. For ranged weapons however, this seems like a massive waste of internal energy and mass to build these things, especially the non-energy-beam based weapons that fire projectiles, which have to come from somewhere. The movie universe seems to largely ignore the fact that this stuff came from somewhere though, when bumblebee's hand forms into a gun, it has as much mass as - if not more than - his forearm, yet his forearm still has to function, still has to have motors and linkages and power systems connecting it -- you couldn't take out the bones and ligaments and arteries from your forearm and expect to continue using your hand.
- Wheel feet. This is totally unacceptable, there is not much logic to this, and it's what spurred me to start this thread. Wheel feet are a huge waste of energy, this is undeniable on any level. Look at something like the Segway and you'll see why it's a failure at market, it runs for an hour and then cannot keep the user upright. It is generally unstable and downright useless on some types of terrain. Even standing upright on rollerblades is a use of energy, so imagine what a GIANT robot doing this must be expending to keep itself upright. And once they fire any weapon, they then have to fight momentum from the reaction pushing back on their wheel feet. Yet movie 2 is all about wheel feet where movie 1 only had a little of it.
So, what do you guys think? More thoughts? Counterpoints?
So what do we get from this "logic"?
- Digitigrade chicken legs. TF wasn't the only film to do this, there has been a growing movement for the last 20 years in sci-fi to exploit this in alien designs, even ILM did this for Star Wars Episode III with General Grievous, but TF really adopted the hell out of it. So why the backwards knee and extra ankle joint? Is this a logical leg design for creatures this scale? I'd argue a mixed "no", while there is more variability in how the leg can balance the weight over it, at this scale there is a lot of weight to rest on those joints which would lead to fatigue and instability. I'm not pretending to be an expert here, but it seems like a good idea for very light animals that don't spend a lot of time on the ground, and a very bad idea for heavy creatures that do any amount of walking at all. If they had used digitigrade mammal legs like how cats and dogs had, it wouldn't make sense that they're walking upright.
- Instant camouflage. Bumblebee made sure we found out just how instant. This makes sense from a storytelling sense, in that the writers don't need to explain how or what the transformers are doing and how they do it in terms of new alt modes. However, it's exceptionally lazy and seems to violate physics by just changing not just shape but also mass at will. And it's ridiculously advanced even for these guys. Worst of all, the amount of energy needed to move all those little tiny parts around seems exceptionally wasteful, not to mention far less useful as armor since it's pre-fractured and mobile.
- Insectoid faces. There are some advantages to these designs, greater visual acuity being chief in my mind. And it's not like they have to eat or smell stuff. However, I do have to wonder why they went with such an nonexpressive design, there's no specific need to have it besides "THESE ARE ALIENS" (like we couldn't tell that from the fact that they're giant sentient robots). Maybe it's to tell the good guys from the bad, although the reality of the films is that you can't even tell one guy from another on the same team much of the time.
- Integrated weapons. For melee weapons, this seems like a pretty good idea, although dealing with a damaged weapon seems like a huge problem. For ranged weapons however, this seems like a massive waste of internal energy and mass to build these things, especially the non-energy-beam based weapons that fire projectiles, which have to come from somewhere. The movie universe seems to largely ignore the fact that this stuff came from somewhere though, when bumblebee's hand forms into a gun, it has as much mass as - if not more than - his forearm, yet his forearm still has to function, still has to have motors and linkages and power systems connecting it -- you couldn't take out the bones and ligaments and arteries from your forearm and expect to continue using your hand.
- Wheel feet. This is totally unacceptable, there is not much logic to this, and it's what spurred me to start this thread. Wheel feet are a huge waste of energy, this is undeniable on any level. Look at something like the Segway and you'll see why it's a failure at market, it runs for an hour and then cannot keep the user upright. It is generally unstable and downright useless on some types of terrain. Even standing upright on rollerblades is a use of energy, so imagine what a GIANT robot doing this must be expending to keep itself upright. And once they fire any weapon, they then have to fight momentum from the reaction pushing back on their wheel feet. Yet movie 2 is all about wheel feet where movie 1 only had a little of it.
So, what do you guys think? More thoughts? Counterpoints?