Questions for Hasbro, round 3
Posted: Mon Dec 01, 2008 3:40 pm
To vote, simply write the numbers of the 3 questions you like best. The 3 with the most votes win.
Question 1:
Official Hasbro images for retailers and on packaging that have been photoshopped to enhance shadows, surfaces, edges and other details. Often, the production deco of the toy can't really live up to that. While there is a proviso on the packaging about such things, it's still a little unusual. Why does so often doctor their official photography instead of simply giving each toy a subtle paint wash to actually bring out those details, making product shots more consistent with the final toys?
Question 2:
Given the number of repaints and repaint-friendly designs in the TF line, are there steps being taken to preserve original molding? For example, the US "Classics" F15 (Starscream and co) mold has been repainted thrice at retail in the US, and several more times for conventions and foreign releases. Is Hasbro keeping a master mold for figures such as this, to allow for additonal recolors later? We have heard this sort of model is used for certain "troop-builder" type toys in "Star Wars", such as Clone Troops.
Question 3:
The use of "Autobot" or "Decepticon" in front of otherwise unobtainable character names is a great solution that allows a character to retain its original name in some form. For example, since "Jazz" cannot be trademarked on its own, "Autobot Jazz" is a good compromise. That being said, why is that approach used for some characters but not others? For example, why "Insecticon" rather than "Decepticon Shrapnel.
Question 4:
What roles do mythology and symbolism play in character design? How often is a character's personality incoporated into the toy's design? During "Armada", there were many examples of this. Could you describe the steps of this process, and what the design team tends to draw inspiration from?
Question 5:
How are the case assortments decided? What is the basis for deciding which figures will be short-packed in one wave, and refreshed in a later wave? Are any figures ever planned to be shortpacked during the design phase?
Question 6:
Are there any plans to release popular or rare molds from previous lines as part of the 25th Anniversary? Along similar lines, what are the prospects for releasing toys case from popular international molds, (not coomonly available in the US), or cancelled molds from previous lines, as part of the 25th Anniversary?
Dom
-misses conventionally shaped boxes.
Question 1:
Official Hasbro images for retailers and on packaging that have been photoshopped to enhance shadows, surfaces, edges and other details. Often, the production deco of the toy can't really live up to that. While there is a proviso on the packaging about such things, it's still a little unusual. Why does so often doctor their official photography instead of simply giving each toy a subtle paint wash to actually bring out those details, making product shots more consistent with the final toys?
Question 2:
Given the number of repaints and repaint-friendly designs in the TF line, are there steps being taken to preserve original molding? For example, the US "Classics" F15 (Starscream and co) mold has been repainted thrice at retail in the US, and several more times for conventions and foreign releases. Is Hasbro keeping a master mold for figures such as this, to allow for additonal recolors later? We have heard this sort of model is used for certain "troop-builder" type toys in "Star Wars", such as Clone Troops.
Question 3:
The use of "Autobot" or "Decepticon" in front of otherwise unobtainable character names is a great solution that allows a character to retain its original name in some form. For example, since "Jazz" cannot be trademarked on its own, "Autobot Jazz" is a good compromise. That being said, why is that approach used for some characters but not others? For example, why "Insecticon" rather than "Decepticon Shrapnel.
Question 4:
What roles do mythology and symbolism play in character design? How often is a character's personality incoporated into the toy's design? During "Armada", there were many examples of this. Could you describe the steps of this process, and what the design team tends to draw inspiration from?
Question 5:
How are the case assortments decided? What is the basis for deciding which figures will be short-packed in one wave, and refreshed in a later wave? Are any figures ever planned to be shortpacked during the design phase?
Question 6:
Are there any plans to release popular or rare molds from previous lines as part of the 25th Anniversary? Along similar lines, what are the prospects for releasing toys case from popular international molds, (not coomonly available in the US), or cancelled molds from previous lines, as part of the 25th Anniversary?
Dom
-misses conventionally shaped boxes.