Re: Power Core Combiner RPG outline
Posted: Tue Jan 10, 2012 11:02 am
Sorry for the delay. Life has been hectic of late.
Here is a partial damage scale. (I was trying to find my old notes, which worked this out in mathematical terms. But, here is what I was able to reconstruct from memory.)
Remember, the types of damage are not exclusive. it is possible to take additional (worse) damange later in a game. And, enough light damage can be compounded in to something more serious over the course of several rounds. All repair are assumed to be made *after* a game has been resolved. Repairs may be made on deficit at moderator's discretion.
-slight:
These are slight insults and injuries received in battle or daily life. Generally, this includes sensor disruptions like Hound's or Mirage's weapons or temporary system damage like Starscream's null rays. In game, the effects of this kind of damage would only be felt for a few rounds. And, repairs would be free *after* the game ended. The real worry here is that slight damage could leave a player vulnerable to far worse. (Having one's sensor's scrambled in mid-flight could be disasterous.)
-moderate:
This involves some physical damage, represented by diminished stats until repairs have been made. Generally the repair cost would be 25% of the character or specific system that was damaged. It will usually be possible to use a moderately damaged character, though they would be diminished.
-severe:
The chief different between "severe" and "moderate" is, as one might expect, a question of degree. The damage here is worse, and the reduction in states is proportionately greater. Repair costs would likely run from 50% to 75%, depending on the nature of the damage. Components may be assumed lost or too damaged to be useful. Trailbreaker's injuries in "Man of Iron" or Prime's injuries in "Heavy Metal War" are good examples of this. If a character is immobilized, there must be a plausible reason for them to be in a position to be repaired later.
-ruinous:
Great damage. Character is probably immobilized. Repairs made at 90%-100% cost of character. Most of the injuries in the 1986 movie, or damage inflicted by Starscream with the Underbase would fall in to this category. Mirage's injuries in G2 are also a good example. In theory, he could have been repaired. But, somebody would have to drag him to a repair bay, and it would still take some doing to get him running again. Similarly, most of the Decepticons damaged by Omega Supreme in the comics were eventually liberated and repaired. But, they were out of action for a while.
-obliterated:
Character is completely destroyed. May only be repaired at 300% cost *and* with moderator permission. Examples include (but are not limited to Shockwave in "Legacy of Unicron", IDW Ironhide, G1 Starscream's death in the movie, Terrorsaur falling in to lava, "Armada" Megatron or any character eaten by the Swarm.
Dom
-has a scenario in the works.
Here is a partial damage scale. (I was trying to find my old notes, which worked this out in mathematical terms. But, here is what I was able to reconstruct from memory.)
Remember, the types of damage are not exclusive. it is possible to take additional (worse) damange later in a game. And, enough light damage can be compounded in to something more serious over the course of several rounds. All repair are assumed to be made *after* a game has been resolved. Repairs may be made on deficit at moderator's discretion.
-slight:
These are slight insults and injuries received in battle or daily life. Generally, this includes sensor disruptions like Hound's or Mirage's weapons or temporary system damage like Starscream's null rays. In game, the effects of this kind of damage would only be felt for a few rounds. And, repairs would be free *after* the game ended. The real worry here is that slight damage could leave a player vulnerable to far worse. (Having one's sensor's scrambled in mid-flight could be disasterous.)
-moderate:
This involves some physical damage, represented by diminished stats until repairs have been made. Generally the repair cost would be 25% of the character or specific system that was damaged. It will usually be possible to use a moderately damaged character, though they would be diminished.
-severe:
The chief different between "severe" and "moderate" is, as one might expect, a question of degree. The damage here is worse, and the reduction in states is proportionately greater. Repair costs would likely run from 50% to 75%, depending on the nature of the damage. Components may be assumed lost or too damaged to be useful. Trailbreaker's injuries in "Man of Iron" or Prime's injuries in "Heavy Metal War" are good examples of this. If a character is immobilized, there must be a plausible reason for them to be in a position to be repaired later.
-ruinous:
Great damage. Character is probably immobilized. Repairs made at 90%-100% cost of character. Most of the injuries in the 1986 movie, or damage inflicted by Starscream with the Underbase would fall in to this category. Mirage's injuries in G2 are also a good example. In theory, he could have been repaired. But, somebody would have to drag him to a repair bay, and it would still take some doing to get him running again. Similarly, most of the Decepticons damaged by Omega Supreme in the comics were eventually liberated and repaired. But, they were out of action for a while.
-obliterated:
Character is completely destroyed. May only be repaired at 300% cost *and* with moderator permission. Examples include (but are not limited to Shockwave in "Legacy of Unicron", IDW Ironhide, G1 Starscream's death in the movie, Terrorsaur falling in to lava, "Armada" Megatron or any character eaten by the Swarm.
Dom
-has a scenario in the works.