Dominic wrote:(If I am guessing right, the same engineering scheme is applies to the front end of Alpha Bravo's helicopter form.)
You are correct. Picked up Alpha Bravo and RID15 Strongarm at Target on Friday. Alpha Bravo is clearly meant to evoke the look of Slingshot but I don't think Hasbro actually intends for him to be an update of that character and the story in the IDW comics goes along with that. Naming aside, I wasn't sure how I would like seeing a helicopter as part of what used to be an all jet merge team but having this in hand I can see this working and still looking consistent in merged mode. AB himself is pretty decently articulated. I've actually been pulling out and fiddling with my Classics/Universe/Generations figures recently and it seems that O6 and Prowl are right about things not being standard. Even as late as Thursday, I was transforming Generations Warpath, who has neither wrist now ankle articulation and thinking "I will never need another version of this at this scale". AB's articulation is at least on par with Warpath and he can actually take some pretty decent poses. The one thing I did notice is the feet transformation seems to use the same engineering that was used on Classics Astrotrain. The front of the helicopter just splays out to form the feet and also reveals the hole for the merge form hand/foot. The other thing that's been a topic on here has been the combiner ports not being hidden in bot mode. Honestly, this doesn't bother me very much unto itself, but AB does seem to have some gapping going on in the chest area. It's not enough to bug me to write off the figure completely, but I do wish that they had perhaps made those ports a little bigger to help fill in the chest.
Transformation is pretty straightforward, but it does have some complexity to it. The package actually states that it takes 13 steps to transform it. The front part as mentioned above works just like Clastrotrain. Split the front end and the nose pegs to the side of the foot while the windows become the toes. But, rather than telescoping, the upper legs fold out like Dom mentioned, which as he also stated allows for the combined limb to have proper articulation. The chest part is actually pretty simple. turn the head around and stick it under the back of the tail and fold the blade down onto the copter mode. The arms just peg into the sides and just kinda hang there. It would be more offensive if they didn't have missiles molded into the sides to make them look like they actually belong there rather than just having robot kibble on the side of the copter, but I could see this being a problem if other CW limb figures follow this without some way of similarly disguising the fact that the arms are just hanging there.
Copter mode is exactly that: A helicopter. Not much to say about it other than it's sleek enough to look like it can blend in seamlessly with a team of jets. The only thing I can think of with this is that functionally I'm not sure a copter would be able to keep up with fighter jets speed-wise, but that's hardly a knock against the figure itself.
AB comes with two accessories: A gun and the combiner piece. The hand/foot/gun thing is actually pretty decent in all modes, I even think it looks decent as a gun (depending on how you transform it). I folded the thumb down so the tip was between the back of the barrels and it just looks like a big ass double cannon when AB is holding it.
Overall I have to say that I would highly recommend Alpha Bravo. He's a new character and a new addition to an original team and manages to be something new and different without feeling like it's taking anything away from the original. Of all the CW figures that have been seen so far, this was the one that I was a little unsure of but now, any concerns I had are abated. Decent articulation in bot mode, looks good in alt mode and will also make a good combiner limb. If this is the start of CW, I'm eager for the rest of it and look forward to having all of them. It should also be noted that buying this one means I'm in CW for the long haul, I don't do incomplete combiners. The hunt is now on for the rest of the Aerialbots and the Stunticons too, once they come out.
A couple of random thoughts that are only sort of related to this. It occurs to me that I was lucky enough in my youth to never have an incomplete merge set. And the only merge set I did not have was Predaking. Also, I can't help wondering if the merge form Optimus Prime set is supposed to be a larger Prime to go against Leader class megatron. This could account for the difference in the two figures. The idea is that Megatron is so much bigger and more powerful than Optimus that Prime needs to merge with other Autobots to be strong enough to fight him. Maybe not, buuuuuuut.... it's an idea. One last final thought and this also applies to RID 15 toys: There's no write ups or character bio anywhere on the packaging. The card included with AB doesn't have anything on it either. This seems like a pretty big oversight to me. I mean, if I or a kid or something is looking at different characters in stores, shouldn't there be something on them for me to tell which ones would be appealing beyond just "that one is a helicopter"? I mean, maybe not, but I just thought it was odd.