Also: A lot of the dumbass legions of TFW and suchlike, for some odd reason, just plain hate what IDW's doing now since AHM. They hold Furman's recent crap in such high praise that *anything* else is crap in comparison. And some people hate what IDW's doing so much that a bunch of them are actually calling Dreamwave good.
What parts of Furman's work are they holding in high regard? He did seem to learn from the drubbing he got in '06/'07.
Dreamwave was not all bad. People really are too hard on that company. All told, if I look at both runs, (and I will admit, DW had a shorter run that IDW), DW does better percentage wise.
BW saved the line in the 90s, no question.
And, I would argue that it actually primed (no pun intended) the market for TF to have staying power in '02. MOTU flundered, (though this is largely because Mattel screwed up so royally.) "GI Joe" coasted on brand recognition and older fans. If nothing else, I can think of plenty of other 80s properties that did not relaunch in '02. (At NEFX, somebody made a *really* good case for "Bravestar". I would actually lobby to see that one come back.)
At the very least, BW gave the fanchise enough time adapt and evolve in terms of engineering. G2 had some good ideas and some bad ideas. "GI Joe G2" (Sgt Savage) was at best holding the line, if not stepping backwards. By '02, Transformers were different toys from what they were in the 80s. GI Joes were the same damned thing. MOTU was improved from the 80s, but still a decade or so behind other figures.
The TF spent the latter part of the 90s evolving. And, BW is responsible for that.
honestly, have never read the series, myself, so I can't confirm nor refute this, but from what I'm reading of the article, it's more his "toyhack" for G1 forcing a reverting of all of the characters back to their original G1 bodies instead of keeping with the more modern take that Furman used to distinguish it from classic G1.
I am pretty sure the character models changed because of a Hasbro/Editorial edict. A couple of guys actually change over the course of the series. This could also be lazy artists not checking which models to use and inconsistent editing not catchng the mistakes.
Of course the real question I posed does not require you to have read AHM. Is articulating an idea, even without a call to action, preachy? And, how is somebody supposed to get new ideas, especially for the purposes of writing, when there are only so many character and setting templates, especially if those are the only things a story should be about? (Plots are arguably even more limited.)
but by having that message filtered and told through their emotions and actions instead of having their emotions and actions dictated by the message,
The writer controls the character, setting, plot and "message".
If the message is filtering through the characters, it is controlling them. Why would a writer ad an extraneous character that does not serve their purpose?
How were they inconsistently portrayed?
Skorponok went from being a loyalist goon, to a technician and then settled somewhere in the middle. Rattrap and Rhinox's ranks were inconsistent in early episodes. In first episode, Rattrap is ordering Rhinox around like Rhinox is just dumb muscle.
I've seen people comment they cried when he died in Beast Wars.
Never said I did not.
But, I am not going to give huge points to the show for that.
If nothing else, Dinobot's arc in BW, (right up through the last episode), was a tract on free-will.
I'd have to agree that ultimately it's up to the writers/copyright holder. However, this still doesn't make it 'right' to drastically change the characterization without some sort of transition to explain said changes. It doesn't make sense in terms of the story.
I am less worried about the explanation than I am about the change being worth it, and the real reason for the change.
For example, Speedy being a crack head was perfectly logical...and unintentionally hilarious on many levels. But, even though Speedy was a C-lister, was it really worth it to change him so severely? Say "Speedy " in a comic store, and listen for the giggles. Say "Sue Dibny", and you will likely get the same reaction.
And, if the change is going to happen purely for the story, then it is even more important that is stick. (But, this is another set of questions.)
"ARTISTS CAN DRAW TFS HOWEVER THEY WANT AND IT CAN BE INCONSISTANT" kick, so it's a moot point when guys are swapping how they look between different concurrent serieses.
This is common in many large/shared contexts though. Look at Marvel and DC. Characters are drawn wildly different. IDW takes a bit further, but the principle is the same.
This model could actually be a really good way for IDW to cultivate intellectual capital, and for Hasbro to get new design ideas. AHM completely blew this opportunity.
What they should do is segment the line a bit more. But, I am pretty sure IDW is going to be gun-shy about that, especially after the multiple level failure of "Hearts of Steel". Mosaic is a step in the right direction. But, it seems to falter more than it should.
Dom
-thinks Figueroa would be great on a prestige style book.