story telling thoughts

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Shockwave
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Re: story telling thoughts

Post by Shockwave »

Dominic wrote:I figured it went without saying that fanfic does not count.

Trekkie, the everything in "World of Warcraft" resets inside of an hour. Dead leaders re-spawn, and towns are engineered to be impossible to take and hold.

Dom
Wow, what would be the point of any of the accomplishments of the party then?
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Onslaught Six
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Re: story telling thoughts

Post by Onslaught Six »

Now you see why I don't understand WoW.

From what I've seen, it's not about affecting the world around you, it's personal betterment. In real life, for example, one doesn't start a running regiment because it'll change the world, it'll just make you healthier in the end. (More and more of my friends are starting to realize this is dumb, and quitting, so.)
BWprowl wrote:The internet having this many different words to describe nerdy folks is akin to the whole eskimos/ice situation, I would presume.
People spend so much time worrying about whether a figure is "mint" or not that they never stop to consider other flavours.
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Dominic
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Re: story telling thoughts

Post by Dominic »

O6 nailed it. WoW is about building up fantasy self..with little other impact beyond the fantasy self. (Think of it as *exreme* insularity, with the player avoiding consequence both in real life and the game.)

Dom
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Shockwave
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Re: story telling thoughts

Post by Shockwave »

Huh. So are all MMORPGs like this or just WOW? I mean, was Evercrack like that?
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Onslaught Six
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Re: story telling thoughts

Post by Onslaught Six »

Yeah, basically. I mean, think about it--if you put the power of the world into the hands of a userbase...they're just going to mess it all up. You've played GTA, yeah? Alright, now imagine if everything you do in GTA affects every other GTA player's universe. You're going to get into some very real problems very quickly when you're stealing everybody else's car.
BWprowl wrote:The internet having this many different words to describe nerdy folks is akin to the whole eskimos/ice situation, I would presume.
People spend so much time worrying about whether a figure is "mint" or not that they never stop to consider other flavours.
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Shockwave
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Re: story telling thoughts

Post by Shockwave »

Yeah, suddenly it would be like real life and who the hell wants to play that? I guess that makes sense.
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Dominic
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Re: story telling thoughts

Post by Dominic »

Well, there would be no real consequence to the player. (After all, nobody who plays GTA would go to jail.)

I would lke to play in a dynamic game like that. Imagine trying to assasinate a governor, (as a merc), and finding out that somebody already collected the bounty. What to do then? (ehehehehehehehehe)
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Re: story telling thoughts

Post by Onslaught Six »

I think there have been attempts to do this thing before. I'm not very well-versed in the MMO genre but I'm pretty sure The Matrix Online was doing something like this.
BWprowl wrote:The internet having this many different words to describe nerdy folks is akin to the whole eskimos/ice situation, I would presume.
People spend so much time worrying about whether a figure is "mint" or not that they never stop to consider other flavours.
Image
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