Universe2.0/Generations Review Thread

The modern comics universe has had such a different take on G1, one that's significantly represented by the Generations toys, so they share a forum. A modern take on a Real Cybertronian Hero. Currently starring Generations toys, IDW "The Transformers" comics, MTMTE, TF vs GI Joe, and Windblade. Oh wait, and now Skybound, wheee!
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138 Scourge
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Re: Universe2.0/Generations Review Thread

Post by 138 Scourge »

JediTricks wrote:Skids may still be worth getting on its own merits depending on what you're expecting from it.
All I'd be expecting is a pretty good figure, but the flaws you'd mentioned are things that drive me nuts about some other toys, so maybe I'll pass. Or maybe curiosity will win out and I'll pick it up. I dunno.

Anyway, I set out to write a review of the Goldfire toy I picked up this week, but it's kind of hard to do. The toy's pretty solid, I'm not disappointed in it at all. But it's also not a toy that's inspired a whole lot to say.

It's good, don't get me wrong. The robot mode is a pretty neat toy. The robot mode looks like a standard, if well done, Autobot car guy. The colors on this version look cool and evoke the original Goldbug toy. The gold on him is pretty streaky, though. And weirdly, both of the Goldbugs I saw in the store had almost identical streaking going. So that may be a thing to look out for if you're interested in this toy.

The transformation's fairly easy to figure out, you can tell where everything goes, and everything does click together like it should, even if you've gotta do a little finagling to get it all there. This may be as much my fault for not following the order of steps in the instructions, though. Once you do massage everything into place, though, you get a solid looking car. Not gappy or anything, but the panel lines are pretty clear.

The car mode is actually pretty cool. It resembles RTS Windcharger's fake Mustang car mode, with some odd touches like the techy details on the headlights. I guess the comic that came with this guy says the car mode is made in space by space robots that used parts that looked like an Earth car. And I can actually totally see that in the design.

The weapons this guy comes with are really kind of odd. They can be a pair of very blunt swords with short energy blades, or you can adjust the pegs to have them be a pair of blasters that are always firing. They can also combine to be one blaster that's always firing. They connect to the rear side panels of the car mode, so you could also have them serve as booster rocket things for the car. The energy blast bits on them don't come off, so you're kind of stuck with that look. I like the options that multi-purpose weapons like this give you, and I like that they did this instead of a spring-loaded missile, but they overall just look kind of okay.

So there we are with Goldfire. It's a kind of generic example of a pretty good toy. You could do a lot worse than buy this toy if, like me, you particularly like Goldbug. Or you could hold out for Nightbeat, who probably won't have the streaking issues in his paint.
Dominic wrote: too many people likely would have enjoyed it as....well a house-elf gang-bang.
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Re: Universe2.0/Generations Review Thread

Post by Onslaught Six »

Blaster is ok, but if you have either Soundwave or Soundblaster there's simply not enough here to act as a draw, and Steeljaw is downright shitty.
This. Which is fine! The entire reason I wanted this Blaster in the first place was because he was a remould of a Soundwave I didn't have and had no plans to get. (For me, nothing can really outdo G1 Soundwave as the definitive toy for the character.) I loved him, very glad I got him.
BWprowl wrote:The internet having this many different words to describe nerdy folks is akin to the whole eskimos/ice situation, I would presume.
People spend so much time worrying about whether a figure is "mint" or not that they never stop to consider other flavours.
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Re: Universe2.0/Generations Review Thread

Post by Onslaught Six »

Generations Rudebastard:

Ever since I came up with that I've been laughing about it.

Gonna keep this one shorter and loose, since I assume some of you already have him. Let's start with the bad: Mine had some looseness issues and was possibly misassembled. The ratchet joint in his right elbow was extremely tight and the ratchet on his left lower leg was so loose that it was more like a swivel--unscrewing both of his arms and switching out the tabs seems to have evened things out though, so I suspect misassembly more than anything else. Unfortunately I'm pretty sure the same thing has happened to his left shoulder and left elbow, but his shoulders are held together with pins--fuck trying to fix that. It's not that big of a deal on his shoulder since those are actually tight enough to work, unlike his leg which would sag down if you picked him up. I also took the time to open up his head, because it looked like he had green light piping that they'd covered up with green paint, so I removed it, only to realize it was, in fact, clear plastic. Might go back and repaint it, maybe in orange, see how I like it.

Speaking of paint, the paint on mine is also kind of shoddy--the brown on his left leg is pretty poorly done, and there was even some orange paint splattered on one of his feet. Yuck! If Roadbuster weren't so hard to find locally (I only found one across 3 towns) I would return him and get a better example or something. I guess it doesn't bother me too much in the long run, but if I had more choice, I would have exercised it. (I also passed up a Skybyte because I only had so much money, and I'm still really on the fence with Skybyte.)

So, QC aside, Roadbuster is actually pretty great. I don't have the problems JT did with his hollower parts, and his legs are pretty good to me--he doesn't seem like he has any problems standing, at least no more than any other recent Voyager. (Rhinox, for example, is a pain.) His transformation is sufficiently simple and fun to do, and his robot mode articulation is really solid--the only thing I think I would ask for is wrists and waist. His weapon assortment is cool and offers lots of options--right now I have him approximating G1 Roadbuster, with the launcher on his shoulder and all the other guns combined into a big rifle. (I also added an ammo belt from a GI Joe, partially tucked into a hole in the rifle and partially tucked into his wheel well on his arm, because of that one artwork of Roadbuster with an ammo belt.) He looks suitably awesome this way. His vehicle mode is cool; a big bulky offroader type vehicle that looks like it can run over anything. Like, I dunno, BH Terrorcons, who are all I have around right now.

Last thing: Stickers! If we're going to do stickers, I like them to be for stuff like this. I actually looked at the Reprolabels for Roadbuster and was kind of repulsed at what the hell they were doing, covering huge swatches of his orange with a faux-gold finish and stuff, looked really tacky and ugly. I'd rather the stickers be what they are on Roadbuster, these work. I left some off his chest because I intend to put a rubsign on one end and a smaller, silver-backed Autobot logo on his other side--some shitty Photoshopping makes me think that'll look cool.

His head could be a little better, but that depends on your perspective. If you like IDW Roadbuster, it's perfect, but it's not really like the original Roadbuster's head. He could also deal with a big huge orange backpack, y'know? But hey, beggars can't be choosers, and this is a Roadbuster that I'm very happy with--moreso than some Jetfires, at least!
BWprowl wrote:The internet having this many different words to describe nerdy folks is akin to the whole eskimos/ice situation, I would presume.
People spend so much time worrying about whether a figure is "mint" or not that they never stop to consider other flavours.
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Re: Universe2.0/Generations Review Thread

Post by Shockwave »

Ok, so I'm going preface this by pointing out a trend I'm noticing from Hasbro which is not good. Lack of wrist joints. Seriously, what the hell? Almost every figure for the last 6 years has had them and now they're getting gimped. It really takes away from the quality of the figure to have the poseability nerfed like that. And I wouldn't be complaining, except that I count now at least six different figures this has happened to all within the last year. Roadbuster, Rattrap, Rhinox, Skids and Jetfire. Ok, that's five, but Crosscut being a repaint of Skids means he automatically has it too. It was bad enough on Jetfire for me to skip the figure entirely and I might actually wind up returning these two as well. I could understand if these were repaints of molds from around 7+ years ago, but they aren't. These are new toolings, and therefore should be up to modern articulation and design.

Anyway. Roadbuster. I never had one before so this is a new character from for me. So far, I don't really like it. First, there's the afforementioned wrist thing. On top of that, mine seems to have Rhinox's noodle leg syndrome. Not quite as bad, but it's still tough to get him to stay in a stable pose. Visually, he looks fine. The feet are awkward, the knees are equally awkward, and the upper leg joints can't really move without crashing into the lower chest/jeep front. The swivels on the arms would somewhat mitigate the wrist joint thing if they could actually move without feeling like they are going to break. The more I fidget with it, the more I dislike it. The transformation is pretty straight forward for the front but the rear of the vehicle is awkward, owing mostly to the awkward nature of the legs/feet. He looks good in both modes, but that's about it. And on a Transformer, that's just not enough for me. Especially when I see like, 4 other things I could have got for my money instead.

Skids. I've had the original Skids and it was one of the shoddier original TFs. He had next to no posability and his alt mode wasn't anything special. So, when I saw that there was going to be an update I thought "Finally, they'll do a figure that's decent". ... :| Boy was I wrong. This thing is actually worse than the original. Sure it has SOME more movement, but not much and whatever he might have gained in the legs is completely negated by the fact that he can't stand upright. At least not without hunching forward like some sort of hunchback. Visually he's ok I guess, but he's basically just the same boring bot he was with an updated unimpressive alt mode to go with.

Yeah.... I think I'm going back to Target tomorrow. See if I can exchange them for that Yoda figure and Wedge Antilles (which will add one more Rebel Pilot to my collection). At least those figures I know are decent. Long story short, if you see either of these figures skip them, there are better other Transformers you can buy. Or just better other toys in general.
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Re: Universe2.0/Generations Review Thread

Post by andersonh1 »

So, browsing the Generations figures at Target and notice that Shrapnel is now Skrapnel. With a K. What's going on there? Is the word Shrapnel too violent now? I love the tiny Reflector though... almost talked myself into buying the figure, and may get it next time I hit Target.
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Re: Universe2.0/Generations Review Thread

Post by BWprowl »

andersonh1 wrote:So, browsing the Generations figures at Target and notice that Shrapnel is now Skrapnel. With a K. What's going on there? Is the word Shrapnel too violent now? I love the tiny Reflector though... almost talked myself into buying the figure, and may get it next time I hit Target.
Hasbro hasn't had the rights to the name 'Shrapnel' for years now, s'why the reissue was called 'Sharpshot' and the Robot Heroes toy was just called 'Insecticon'. 'Real' words are harder to trademark as 'names', and they hadn't used it for ages before trying to get it back. Hence, 'Skrapnel'. Bombshell has a similar problem.

Legends Skrapnel is a nice enough figure, BTW, and you're right that the Reflector is a big part of the appeal.
Shockwizzles wrote:Roadbuster...He looks good in both modes, but that's about it. And on a Transformer, that's just not enough for me. Especially when I see like, 4 other things I could have got for my money instead.
I swear I'm the one guy who got a good Bean Bandit. Mine has no trouble standing up, has great paint, and his shoulder ratchets have no issues. I love the toy.
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Re: Universe2.0/Generations Review Thread

Post by andersonh1 »

BWprowl wrote:Hasbro hasn't had the rights to the name 'Shrapnel' for years now, s'why the reissue was called 'Sharpshot' and the Robot Heroes toy was just called 'Insecticon'. 'Real' words are harder to trademark as 'names', and they hadn't used it for ages before trying to get it back. Hence, 'Skrapnel'. Bombshell has a similar problem.
Yeah, I remembered that they changed Bombshell to Hardshell. I had forgotten about Shrapnel being changed to Insecticon though.
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Re: Universe2.0/Generations Review Thread

Post by Shockwave »

BWprowl wrote:I swear I'm the one guy who got a good Bean Bandit. Mine has no trouble standing up, has great paint, and his shoulder ratchets have no issues. I love the toy.
I like the paint app and the should ratchets between the two brown pieces are fine, it's the where the green middle arm meets the brown shoulder piece that's the problem. Maybe that's just mine and maybe a few good twists will loosen it a bit, but right now it's a pain to move that particular joint.
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Re: Universe2.0/Generations Review Thread

Post by Onslaught Six »

Shockwave wrote:
BWprowl wrote:I swear I'm the one guy who got a good Bean Bandit. Mine has no trouble standing up, has great paint, and his shoulder ratchets have no issues. I love the toy.
I like the paint app and the should ratchets between the two brown pieces are fine, it's the where the green middle arm meets the brown shoulder piece that's the problem. Maybe that's just mine and maybe a few good twists will loosen it a bit, but right now it's a pain to move that particular joint.
That joint on mine is a little tight as well, but I can't say it's bad enough that it bothers me. Having fixed up his leg and elbow, I am quite happy with mine. But then again, I already have great love for Roadbuster as a character and design, so to see it executed well is kind of enough for me.
BWprowl wrote:The internet having this many different words to describe nerdy folks is akin to the whole eskimos/ice situation, I would presume.
People spend so much time worrying about whether a figure is "mint" or not that they never stop to consider other flavours.
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Re: Universe2.0/Generations Review Thread

Post by Shockwave »

Yeah, I've loosened up the arms and am still playing around with the legs and I am starting to like the figure now. I've got him pretty dynamically posed so it's all good. Another thing I forgot to mention in my review is the endless combinations of the weapons. Really a lot of versatility there.
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