Pac-Man already ate those ghosts! How the hell did they come back?BWprowl wrote:
I love it when people try to take the stories in most games seriously.
story telling thoughts
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Re: story telling thoughts
Dominic wrote: too many people likely would have enjoyed it as....well a house-elf gang-bang.
Re: story telling thoughts
Because Pac-Man cannot kill what is already dead!
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Re: story telling thoughts
Oh I'm right there with you. This is why I qualified with "the stories in most games". And really, the story should barely figure into whether a game is "art" or not, since that's not what the medium is about. Something like Shadow of the Colossus is unquestionably art, but it's story is only a miniature fragment of what's artistic about it.Onslaught Six wrote:But games are art! [/hippie] (I say this as someone who truly believes that, mind.)
I mainly take issue with people who sit around and debate stuff like "The story of the original Mega Man was really dark with some surprisingly serious undertones" and completely miss that the story from Mega Man was just something they scribbled into the manual in two minutes to try to explain why a blue guy who they'd hastily decided was a robot was shooting lasers at an Eskimo.

Re: story telling thoughts
Megaman is, at most, "Blade Runner light". It is possible to write a story based on the games with serious undertones, but it has not actually been done.
In any case, video games are an untapped medium. And, the technology is just catching up in terms versatility to stylistic ideas. Look at :"Metal Gear Solid". Psycho Mantis only works in an interactive story because his psi-powers are represented by him taunting, if not outright attacking, the player.
Dom
-wants an online strategy game and/or RPG where the changes stick. That would be amazing.
In any case, video games are an untapped medium. And, the technology is just catching up in terms versatility to stylistic ideas. Look at :"Metal Gear Solid". Psycho Mantis only works in an interactive story because his psi-powers are represented by him taunting, if not outright attacking, the player.
Dom
-wants an online strategy game and/or RPG where the changes stick. That would be amazing.
Re: story telling thoughts
Oh Dom, changes don't stick in most mediums nowadays.Dominic wrote:Dom
-wants an online strategy game and/or RPG where the changes stick. That would be amazing.
Re: story telling thoughts
I would just like to see a "World of Warcraft" raid where the raiders might be able to take and hold a town, bringing real benefit to their team. If a baron is killed, a power vacumm should follow.
Obviously, this would change the game's dynamic so much that it would no longer be "World of Warcraft". But, I am talking about my ideal game here.....
Dom
Obviously, this would change the game's dynamic so much that it would no longer be "World of Warcraft". But, I am talking about my ideal game here.....
Dom
Re: story telling thoughts
I thought WOW was already like that. The power struggle would be entertaining if it's NPCs, but a party of PCs could conceivably already have an established line of succession.
Hey, we can dream, right?
Hey, we can dream, right?
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Re: story telling thoughts
You haven't heard of the Protomen, then, who do exactly that. Yes. A serious and grimdark version of Mega Man. Told through music. They are awesome.Dominic wrote:Megaman is, at most, "Blade Runner light". It is possible to write a story based on the games with serious undertones, but it has not actually been done.
Re: story telling thoughts
I figured it went without saying that fanfic does not count.
Trekkie, the everything in "World of Warcraft" resets inside of an hour. Dead leaders re-spawn, and towns are engineered to be impossible to take and hold.
Dom
Trekkie, the everything in "World of Warcraft" resets inside of an hour. Dead leaders re-spawn, and towns are engineered to be impossible to take and hold.
Dom
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Re: story telling thoughts
Technically, one could also vouch that Mega Man X, by virtue of being the sequel, reimagines the MM world as darker and, at least slightly, more grown-up.
And regardless, the Protomen are ten flavours of awesome in a five-pound bag.
And regardless, the Protomen are ten flavours of awesome in a five-pound bag.
