Re: DotM Review Thread
Posted: Wed Jul 13, 2011 12:56 pm
Added a few more figures to the roster...
Cyberverse Commander with Base
- Megatron with trailer base backpack thing - Not a bad entry, Megs is an ok figure with good detail. The base is alright, simple as hell and not that much going on, certainly not worth another $7 they're charging for it, but it's a convincing trailer, it clips onto Megs in both modes, and even makes a decent mech suit (if you ignore the instructions and use the "wings" as arms, as they were CLEARLY intended). The shooty gun goes off WAY too easily though.
Human Alliance Basic
- Sandstorm - cheesy baby buggy vehicle mode that drags on the ground which I hate, decent robot mode, pretty mediocre emplacement mode that makes for a terrible (and confusing) handheld weapon. Human figure's eyes are too close together, odd.
- Icepick - nice snowmobile mode, weapon mode is dubious but has room to be improved upon a little (chainsaw? how about scissors? or a spinny blade? the answer can be "yes!" to them all) and probably looks better handheld by a bigger figure, but just looks like a snowmobile with the tread flipped forward otherwise. Robot mode is decent if you don't mind cheap-looking white plastic, and it's got an unusual head. Sgt Chaos has a Germanic look to his masked, helmeted visage, but is otherwise unnoteworthy.
- Whirl - Hasbro cheaped out with the deco, the prototype used in the instructions clearly shows transparent cockpit cover, but they went with solid silver (on top of solid black plastic, so no scraping it away to reveal clear) so that hampers an already meh vehicle mode. Vehicle mode's brown color doesn't help either. But after spending a little time fiddling around, there's some charm here, and moving the rocket pods from the tail (wtf?!?) to hanging under the side missile makes a big difference. There's even hand and foot controls in the little risk-taker's-cockpit, but Sparkplug the pilot figure, his arms don't get close enough to actually grab the control handlebars - how stupid! Weapon mode is actually really good, folding the arms around makes for a nice and stable emplacement, the inversion of the cockpit seat makes for a new gunner seat shape, and the rotors becoming a long cannon barrel may be gappy but it pulls off the look really well. Robot mode is... interesting, not terrible, and mixes some of G1 Whirl into the character, but could be better too. The fact that nobody at Hasbro said "this removable rotor cannon could easily be his handheld weapon" sucks, the rotors end up as a backpack when they so easily could have been SLIGHTLY modified to slide over his hand, or added a 3mm hole somewhere to plug onto his arm peg - that was a massive missed opportunity. Still, end of the day, I like this figure.
Deluxe
- Sideswipe - I caved, was sick and wanted to take advantage of the sale, get another gun for the Mechtech group. Figure is ok in design if a bit small and simple, deco is an embarrassment of boring though. Gun is nice, flip-out blade is keen until it flips too far on its limited-slip axle (but that limited slippage lets the blade stay deployed since there's no plunger lock here). Bottom line, not entirely terrible, not very good though.
Voyager
- Battle Blades OP from the previous movie line - it was on clearance at HTS for $10, so I pulled the trigger on part of a larger order. OP looks way better than the DOTM voy OP, scales nicely to DOTM Megs and Shockwave. Good figure, I really like the expression of the Leader Class OP as a Voyager here, they even improved in a couple areas. The Matrix in his chest hangs up and gets dislodged in transformation though.
Leader Class
- Ironhide - vehicle mode is pretty good, except way too much robot junk visible under the body line, the back of the truck barely clears the ground from so much stuff. It's a big truck, and scales pretty well to the regular Human Alliance line vehicles and figures, maybe 10% too big but not crazy big for those (a tad too big for either LC OP though). Has 3 gimmicks, pull back each exhaust pipe to reveal each robot mode arm weapon, which is quite cool, and there's a button in the bed which sounds the truck revving the motor (holding the button causes it to make a running sound which then cycles down and back up until you let go, then it finishes the cycle and ends).
Transformation is somewhat simplistic but not too bad. It is however hampered by the front windshield piece being very difficult to get out of place, and even harder to get into place transforming back to vehicle mode; also, the front fenders are on stupidly weak ball joints that will pop out unless you take great care. The instructions also get the orientation of the windshield in bot mode wrong, there's a tab it hits when you leave it facing up.
Robot mode is big, very big, bigger than any other LC I've seen, half a head taller than LC ROTF OP which is a darned shame. The large size and simple transformation create a simple robot form in articulation, but it is a very detailed design (the sculpting is somewhat soft, like an upscaled Voyager-class, but the dark colors help get away with that). The forearms suffer big kibble chunks which is a real shame, they dislodge easily and are just too much. The neck on mine is glued down, and not glued in straight either, which is a bummer, but it's obvious why they did that, the joint they designed has no stops, the head can be turned 360 on it until it snaps the wires off, and it'd also be really easy to break the movable facemask off. Bot mode's articulation is very simple, just rotation & hinge shoulders and elbows and hips, and hinged knees and ankles; one hinged knee has almost no range though due to a stiffening panel added late to that part. The joints are all too weak on mine but to varying degrees, the left shoulder often dislodges on the transformation clip but the joint itself is also barely able to keep the arm up; the ankles hinge sideways for a spread leg pose but the hip ratchets are too weak and allow more play so he splays beyond that. Ironhide relies mainly on his gimmicks, and they are cool enough to justify consideration of the figure - the right arm reveals an underscaled version of the forearm weapon from the first movie, the left arm reveals a rather uninspired rectangular cannon (that reminds me slightly of the tripod buddy from the deluxe figure), the right calf side panel pulls open to rotate down and slide out a missile-launcher that (unbeknownst to the instructions) removes to be a 5mm peg handheld gun, the left calf side panel pulls open to reveal a gold-handled survival knife, a button in front or a lever in back drops the faceplate to set off 1 of 2 voice clips that don't sound like the movie character much (Ironhide here! Weapons ready!), and a lever in front or a button in back causes the chest to open wide and pivot forward a spinning gatling gun complete with a red light at the top and sound effects (if you don't finish the range of travel, the gatling gun doesn't stop making its sound and lights, but if you do, it has a completion sound before it stops). Both sound gimmicks come with blinking green eyes, the right eye includes the small scar above it which just looks like more eye when lit. There isn't much paint, deco is mainly black plastic, teal plastic, and a little gold piping, but it doesn't look terribly sparse for it. Aside from the fists, there are NO mechtech ports at all anywhere, which is somewhat odd for the Autobots' weapons master. The Human Alliance basic vehicles scale to nice weapons for him, especially Backfire and Whirl, but his shoulders are too weak to hold them upright.
Bottom line, I like Ironhide, but there are some reservations, it's not all good and gravy.
Cyberverse Commander with Base
- Megatron with trailer base backpack thing - Not a bad entry, Megs is an ok figure with good detail. The base is alright, simple as hell and not that much going on, certainly not worth another $7 they're charging for it, but it's a convincing trailer, it clips onto Megs in both modes, and even makes a decent mech suit (if you ignore the instructions and use the "wings" as arms, as they were CLEARLY intended). The shooty gun goes off WAY too easily though.
Human Alliance Basic
- Sandstorm - cheesy baby buggy vehicle mode that drags on the ground which I hate, decent robot mode, pretty mediocre emplacement mode that makes for a terrible (and confusing) handheld weapon. Human figure's eyes are too close together, odd.
- Icepick - nice snowmobile mode, weapon mode is dubious but has room to be improved upon a little (chainsaw? how about scissors? or a spinny blade? the answer can be "yes!" to them all) and probably looks better handheld by a bigger figure, but just looks like a snowmobile with the tread flipped forward otherwise. Robot mode is decent if you don't mind cheap-looking white plastic, and it's got an unusual head. Sgt Chaos has a Germanic look to his masked, helmeted visage, but is otherwise unnoteworthy.
- Whirl - Hasbro cheaped out with the deco, the prototype used in the instructions clearly shows transparent cockpit cover, but they went with solid silver (on top of solid black plastic, so no scraping it away to reveal clear) so that hampers an already meh vehicle mode. Vehicle mode's brown color doesn't help either. But after spending a little time fiddling around, there's some charm here, and moving the rocket pods from the tail (wtf?!?) to hanging under the side missile makes a big difference. There's even hand and foot controls in the little risk-taker's-cockpit, but Sparkplug the pilot figure, his arms don't get close enough to actually grab the control handlebars - how stupid! Weapon mode is actually really good, folding the arms around makes for a nice and stable emplacement, the inversion of the cockpit seat makes for a new gunner seat shape, and the rotors becoming a long cannon barrel may be gappy but it pulls off the look really well. Robot mode is... interesting, not terrible, and mixes some of G1 Whirl into the character, but could be better too. The fact that nobody at Hasbro said "this removable rotor cannon could easily be his handheld weapon" sucks, the rotors end up as a backpack when they so easily could have been SLIGHTLY modified to slide over his hand, or added a 3mm hole somewhere to plug onto his arm peg - that was a massive missed opportunity. Still, end of the day, I like this figure.
Deluxe
- Sideswipe - I caved, was sick and wanted to take advantage of the sale, get another gun for the Mechtech group. Figure is ok in design if a bit small and simple, deco is an embarrassment of boring though. Gun is nice, flip-out blade is keen until it flips too far on its limited-slip axle (but that limited slippage lets the blade stay deployed since there's no plunger lock here). Bottom line, not entirely terrible, not very good though.
Voyager
- Battle Blades OP from the previous movie line - it was on clearance at HTS for $10, so I pulled the trigger on part of a larger order. OP looks way better than the DOTM voy OP, scales nicely to DOTM Megs and Shockwave. Good figure, I really like the expression of the Leader Class OP as a Voyager here, they even improved in a couple areas. The Matrix in his chest hangs up and gets dislodged in transformation though.
Leader Class
- Ironhide - vehicle mode is pretty good, except way too much robot junk visible under the body line, the back of the truck barely clears the ground from so much stuff. It's a big truck, and scales pretty well to the regular Human Alliance line vehicles and figures, maybe 10% too big but not crazy big for those (a tad too big for either LC OP though). Has 3 gimmicks, pull back each exhaust pipe to reveal each robot mode arm weapon, which is quite cool, and there's a button in the bed which sounds the truck revving the motor (holding the button causes it to make a running sound which then cycles down and back up until you let go, then it finishes the cycle and ends).
Transformation is somewhat simplistic but not too bad. It is however hampered by the front windshield piece being very difficult to get out of place, and even harder to get into place transforming back to vehicle mode; also, the front fenders are on stupidly weak ball joints that will pop out unless you take great care. The instructions also get the orientation of the windshield in bot mode wrong, there's a tab it hits when you leave it facing up.
Robot mode is big, very big, bigger than any other LC I've seen, half a head taller than LC ROTF OP which is a darned shame. The large size and simple transformation create a simple robot form in articulation, but it is a very detailed design (the sculpting is somewhat soft, like an upscaled Voyager-class, but the dark colors help get away with that). The forearms suffer big kibble chunks which is a real shame, they dislodge easily and are just too much. The neck on mine is glued down, and not glued in straight either, which is a bummer, but it's obvious why they did that, the joint they designed has no stops, the head can be turned 360 on it until it snaps the wires off, and it'd also be really easy to break the movable facemask off. Bot mode's articulation is very simple, just rotation & hinge shoulders and elbows and hips, and hinged knees and ankles; one hinged knee has almost no range though due to a stiffening panel added late to that part. The joints are all too weak on mine but to varying degrees, the left shoulder often dislodges on the transformation clip but the joint itself is also barely able to keep the arm up; the ankles hinge sideways for a spread leg pose but the hip ratchets are too weak and allow more play so he splays beyond that. Ironhide relies mainly on his gimmicks, and they are cool enough to justify consideration of the figure - the right arm reveals an underscaled version of the forearm weapon from the first movie, the left arm reveals a rather uninspired rectangular cannon (that reminds me slightly of the tripod buddy from the deluxe figure), the right calf side panel pulls open to rotate down and slide out a missile-launcher that (unbeknownst to the instructions) removes to be a 5mm peg handheld gun, the left calf side panel pulls open to reveal a gold-handled survival knife, a button in front or a lever in back drops the faceplate to set off 1 of 2 voice clips that don't sound like the movie character much (Ironhide here! Weapons ready!), and a lever in front or a button in back causes the chest to open wide and pivot forward a spinning gatling gun complete with a red light at the top and sound effects (if you don't finish the range of travel, the gatling gun doesn't stop making its sound and lights, but if you do, it has a completion sound before it stops). Both sound gimmicks come with blinking green eyes, the right eye includes the small scar above it which just looks like more eye when lit. There isn't much paint, deco is mainly black plastic, teal plastic, and a little gold piping, but it doesn't look terribly sparse for it. Aside from the fists, there are NO mechtech ports at all anywhere, which is somewhat odd for the Autobots' weapons master. The Human Alliance basic vehicles scale to nice weapons for him, especially Backfire and Whirl, but his shoulders are too weak to hold them upright.
Bottom line, I like Ironhide, but there are some reservations, it's not all good and gravy.