Re: Power Core Combiner RPG outline
Posted: Fri Feb 03, 2012 5:21 am
Is that the question of whether or not to quit asking questions until the rules are finalized? Cause I wouldn't recommend it. If you got questions I say feel free to ask, I at least will do my best to answer them. Part of the problem with giving definitive answers though may well be the fact that we don't have the mechanics worked out so some of those questions might not be answerable until they are (particularly questions like what kind of dice we'll use, what specific situations would require a player to roll, etc...). Currently, I'm arguing in favor of a more simplified rule set using the existing tech spec stats from toy packaging as the basis while Dom is trying to come up with a system that would have you rolling dice for every aspect of an interaction. Which I'll tell ya right now is not a game I'm gonna play because that is just way too complicated. I mean, a skill check for speed? Uh, no. Just.... no.
And using Dom's story as an example, the part of the scenario where Speedtrap zips between the tanks, as the RM (Robot Master) I wouldn't even bother having the player roll that. Assuming the top speed of your average tank is about ~60mph and the top speed of your average Ferrari maxes out at ~150, it should be assumed that Speedtrap just zips between them successfully. The Tank players (and I really wouldn't have players on opposing sides, buuuuuut we'll get to that later) could declare an intention to try to squish Speedtrap at which point I would have to point out to them that Speedtrap is travelling about 100 mph faster than they are and that they do not have either the speed or manuverability to pull that off in the .0031 of a second that Speedtrap is actually between the tanks. Unless Speedtrap is like 100 miles away from them in which case I would have Speedtrap do an Endurance check for maintaining top speed for over an hour, but I didn't get that from the scenario presented.
Most character stats I think would more or less be transferrable from one mode to the other with a few exceptions. And now that I have an actual tech spec in front of me I can hammer out what I was using before:
Strength: Used to measure physical lifting strength in robot mode as well as armor rating.
Intelligence: Used for observation checks and other things requiring intelligence
Speed: How fast the TF can go.
Endurance: How long a TF can do a given action (IE: Hold a lifted object, maintain max speed, etc...)
Rank: Yeah, I don't really think we need to use this one functionally, but the PCC "Commanders" would have a slightly higher rank than some of the grunts/solo characters on account of "commanding" their team of drones and/or minicons.
Courage: Used to determine a character's initiative or likelyhood to initiate a given action. Example would be if a player wants to mount a sneek attack, he would roll against courage to see if his character would be likely to do so. A low rating would mean the TF is a coward and would not be courageous enough to mount a sneek attack whereas a high rating means that you could get the drop on an opponent more easily.
Firepower: Used to determine the effectiveness of ranged weapons (range is a set stat determined in the character's description).
Skill: Used to determine proficiency at using special abilities. Rolling for this stat would mostly be used to determine the effectiveness of this action rather than the success or failure of it. For example, Hound has a rating of 9 on skill. He wants to create a hologram of Shockwave. Player rolls a 6. The Shockwave hologram is created but is not perfect. Maybe a minor detail is different like the gun arm being on the wrong side or perhaps a slight miscoloration somewhere. A low roll, like a 2 or 3 would result in a massively distorted hologram like maybe it's perfect... but 1/8 of Shockwave's actual size. Or it's the right size and shape, but red instead of purple.
So, we have Skywarp's tech spec available, so let's look at this in practical terms:
Name: Skywarp
Function: Warrior
Motto: "Strike when the enemy isn't looking."
Bio: Skywarp is the sneakiest of all Decepticons. Enjoys playing cruel pranks on fellow Decepticons and appearing out of nowhere to attack Autobots. Not too smart. Would be useless without Megatron's supervision. Top speed 1500mph. Can instantly teleport up to 2.5 miles. Carries heat-seeking missiles and variable-calibre machine guns.
Strength: 7
Intelligence: 9 (?)
Speed: 9
Endurance: 7
Rank: 9
Firepower: 8
Skill: 8 (?)
I've placed the (?) near two of the stats because for the bio given the stats don't really make sense (it's also been theorized that the stats on Starscream and Skywarp's specs were actually reversed). A character who's "not too smart" and is "useless without supervision" is not going to have an intelligence rating of 9. No way. I would give him 4. Maybe 5, tops. And someone described as "useless without supervision" subsequently does not have a skill rating of 8. Again, we might be talking around 4 or 5. So in the case of using actual tech specs from the toys, some modding is going to be needed.
Having said that, here's how this would work in game:
Strength is 7. This would work for both robot and vehicle mode, meaning that he's pretty strong and lift quite a bit, and pretty well armored, but not invincible.
Intelligence. Again, I'm gonna be generous and give him a 5. If Skywarp is walking down a corridor, he's not likely to notice things out of place. Like Bumblebee hiding in a corner of a mine shaft, despite Bumblebee being colored in such a way to make him stand out like a sore thumb.
Speed is 10. For this I think we would modify this down to 8 (that being the top speed for aircraft). Most speed actions would be declared rather than rolled. Speed would really only need to be rolled in terms of reaction time (like if Skywarp decides to dodge a blast or around various objects while flying).
Endurance is 7. He's fast and can maintain that speed for quite a while.
Rank is 9. That means he can tell a lot of other Decepticons what to do. Not that he has the intelligence to do so.
Courage is 9. Meaning that he has no fear of charging into battle or mounting sneak attacks (as his bio says he's prone to doing).
Firepower is 8. His ranged weaponry is very accurate and very likely to hit you.
Skill is (mod) 5. Sure, he has a lot of abilities, but he lacks the skill to use them effectively without someone telling him how to do so. In game, this means that if he want's to use his teleport ability, he's just as likely to accidentally teleport right in front of an Autobot as behind one (assuming he was aming for behind).
I think this is a pretty straightforward system that could be simple enough to be used by everyone and functional to the game without nitpicking every facet of every interaction (most of the game is role playing which should mostly just be declared rather than rolled). The only real problem would be that some stats on the actual tech specs would have to be altered to fit the game. For example, I'm pretty sure Prime's spec has his speed listed as ten. No way is a mack truck the same speed as a fighter jet. He therefore gets modded down to a 5, tops. Megatron likewise would have a speed rating modded down to 3 max. He can run. In robot mode. and that's it. Gun mode has a speed of 0.
And using Dom's story as an example, the part of the scenario where Speedtrap zips between the tanks, as the RM (Robot Master) I wouldn't even bother having the player roll that. Assuming the top speed of your average tank is about ~60mph and the top speed of your average Ferrari maxes out at ~150, it should be assumed that Speedtrap just zips between them successfully. The Tank players (and I really wouldn't have players on opposing sides, buuuuuut we'll get to that later) could declare an intention to try to squish Speedtrap at which point I would have to point out to them that Speedtrap is travelling about 100 mph faster than they are and that they do not have either the speed or manuverability to pull that off in the .0031 of a second that Speedtrap is actually between the tanks. Unless Speedtrap is like 100 miles away from them in which case I would have Speedtrap do an Endurance check for maintaining top speed for over an hour, but I didn't get that from the scenario presented.
Most character stats I think would more or less be transferrable from one mode to the other with a few exceptions. And now that I have an actual tech spec in front of me I can hammer out what I was using before:
Strength: Used to measure physical lifting strength in robot mode as well as armor rating.
Intelligence: Used for observation checks and other things requiring intelligence
Speed: How fast the TF can go.
Endurance: How long a TF can do a given action (IE: Hold a lifted object, maintain max speed, etc...)
Rank: Yeah, I don't really think we need to use this one functionally, but the PCC "Commanders" would have a slightly higher rank than some of the grunts/solo characters on account of "commanding" their team of drones and/or minicons.
Courage: Used to determine a character's initiative or likelyhood to initiate a given action. Example would be if a player wants to mount a sneek attack, he would roll against courage to see if his character would be likely to do so. A low rating would mean the TF is a coward and would not be courageous enough to mount a sneek attack whereas a high rating means that you could get the drop on an opponent more easily.
Firepower: Used to determine the effectiveness of ranged weapons (range is a set stat determined in the character's description).
Skill: Used to determine proficiency at using special abilities. Rolling for this stat would mostly be used to determine the effectiveness of this action rather than the success or failure of it. For example, Hound has a rating of 9 on skill. He wants to create a hologram of Shockwave. Player rolls a 6. The Shockwave hologram is created but is not perfect. Maybe a minor detail is different like the gun arm being on the wrong side or perhaps a slight miscoloration somewhere. A low roll, like a 2 or 3 would result in a massively distorted hologram like maybe it's perfect... but 1/8 of Shockwave's actual size. Or it's the right size and shape, but red instead of purple.
So, we have Skywarp's tech spec available, so let's look at this in practical terms:
Name: Skywarp
Function: Warrior
Motto: "Strike when the enemy isn't looking."
Bio: Skywarp is the sneakiest of all Decepticons. Enjoys playing cruel pranks on fellow Decepticons and appearing out of nowhere to attack Autobots. Not too smart. Would be useless without Megatron's supervision. Top speed 1500mph. Can instantly teleport up to 2.5 miles. Carries heat-seeking missiles and variable-calibre machine guns.
Strength: 7
Intelligence: 9 (?)
Speed: 9
Endurance: 7
Rank: 9
Firepower: 8
Skill: 8 (?)
I've placed the (?) near two of the stats because for the bio given the stats don't really make sense (it's also been theorized that the stats on Starscream and Skywarp's specs were actually reversed). A character who's "not too smart" and is "useless without supervision" is not going to have an intelligence rating of 9. No way. I would give him 4. Maybe 5, tops. And someone described as "useless without supervision" subsequently does not have a skill rating of 8. Again, we might be talking around 4 or 5. So in the case of using actual tech specs from the toys, some modding is going to be needed.
Having said that, here's how this would work in game:
Strength is 7. This would work for both robot and vehicle mode, meaning that he's pretty strong and lift quite a bit, and pretty well armored, but not invincible.
Intelligence. Again, I'm gonna be generous and give him a 5. If Skywarp is walking down a corridor, he's not likely to notice things out of place. Like Bumblebee hiding in a corner of a mine shaft, despite Bumblebee being colored in such a way to make him stand out like a sore thumb.
Speed is 10. For this I think we would modify this down to 8 (that being the top speed for aircraft). Most speed actions would be declared rather than rolled. Speed would really only need to be rolled in terms of reaction time (like if Skywarp decides to dodge a blast or around various objects while flying).
Endurance is 7. He's fast and can maintain that speed for quite a while.
Rank is 9. That means he can tell a lot of other Decepticons what to do. Not that he has the intelligence to do so.
Courage is 9. Meaning that he has no fear of charging into battle or mounting sneak attacks (as his bio says he's prone to doing).
Firepower is 8. His ranged weaponry is very accurate and very likely to hit you.
Skill is (mod) 5. Sure, he has a lot of abilities, but he lacks the skill to use them effectively without someone telling him how to do so. In game, this means that if he want's to use his teleport ability, he's just as likely to accidentally teleport right in front of an Autobot as behind one (assuming he was aming for behind).
I think this is a pretty straightforward system that could be simple enough to be used by everyone and functional to the game without nitpicking every facet of every interaction (most of the game is role playing which should mostly just be declared rather than rolled). The only real problem would be that some stats on the actual tech specs would have to be altered to fit the game. For example, I'm pretty sure Prime's spec has his speed listed as ten. No way is a mack truck the same speed as a fighter jet. He therefore gets modded down to a 5, tops. Megatron likewise would have a speed rating modded down to 3 max. He can run. In robot mode. and that's it. Gun mode has a speed of 0.