Dom wrote:But, guess why I like Mutt and Junkyard?
"Hey kid! I'm a computer!"
No? Just me then?
Endless, cross-faction, vehicle recolours that use tooling from 3 decades ago is a choice made by the designers.
Well. I think right now it's actually a choice made by budget constraints. Just looking at the line, it's clear that there is about five dollars for any kind of new tooling. (Obviously this isn't counting figures like Gung Ho, who already have new moulds but haven't been used yet.) You think the designers (few of them as there likely are right now) don't want to release a dozen brand new tooled vehicles every year? Of course they do. But they don't have the budget or the shelf space to do it.
But, if SW can chug along, why not Joe? What is the problem keeping it from taking root in the market?
Star Wars has two things going for it: Deep rooted MAINSTREAM nostalgia, and kids. GI Joe is, in its ARAH configuration, some sort of fringe nostalgia act. TF reinvents itself literally every 2-4 years and is constantly pulling in new kids; even when GI Joe was floundering in the 2002 era (and not for lack of trying!) TF was the #1 or #2 boys toyline for literally years, because it was pumping out almost entirely new stuff, only looking back in the most superficial ways--you could count on a big red truck named Optimus Prime, and a big spiky bad guy named Megatron, and other than that, you were on your own. It's a little more straight cut now (In any given new incarnation, you can also expect a Bumblebee, a Starscream, a Ratchet, Soundwave, and probably an Ironhide or Jazz) but it largely follows that formula--big pillar named characters, and then interesting new fringe characters on the side to carry things.
Joe doesn't do that. When Joe tries to reboot, their team is almost always the same fucking guys. Duke, Scarlett, Snake Eyes, Roadblock, Flint, Lady Jaye, and fuckin' Tunnel Rat for some reason. And they will invariably fight Cobra Commander, Destro, Storm Shadow, Baroness, Mindbender, the Crimson Twins, and on and on and on and on it goes. If Joe wants to progress, it needs to cut the fat and truly create NEW characters, in a new, revamped setting that works PRIMARILY for kids, but also draws in adults.
Shocktrek wrote:So here's Hasbro saying "For your escapism hobby time, here's a figure of your dad where you can simulate what he does for a living to put food on your table."

Woop de doo. Yeah, still gonna go with the giant robot.
Not all of us have dads in the military. I don't actually know a single person who's currently enlisted in the military, in fact. (I think one of my cousins once went into the National Guard or something to get college money, but this was nearing on 8 years ago.)
Being that I'm actually on a huge-ass GI Joe kick right now, I've been buying up a bunch of the vintage vehicles that Hasbro never rereleased (or are stupidly the same price as their vintage counterparts on the secondary market) and I can actually say that, as an older adult (25, compared to, say, an actual child, or teenager as I was when I started buying Joes circa 2003) I can absolutely understand the appeal, and I can understand the dichotomy and why someone would buy a Joe vehicle over a TF on a given day.
See, with TF, you buy a TF. Any TF, doesn't matter, let's go with something proven to work and say Generations Wheeljack. Fun toy. Cool foreign sports car altmode, some nice paintapps, his guns have multiple configurations so if you prefer him with shoulder guns, cool, but if you want him to have wrenches for hitting dudes with or fixin' dudes with, also cool. He has a neat headsculpt and transforming him is like solving a little puzzle every time, even if you know the solution, it's still fun.
But then...that's it. Wheeljack is just Wheeljack. He's self contained, and he will never be any more or less than that toy of Wheeljack. The best you can hope for is to put him on a shelf with other guys like him (like Bumblebee and Hound and Tracks and Mirage) or in a diorama, if you have the money to invest in good supplies to make a road or a Cybertronian backdrop and stuff.
GI Joes, meanwhile, are tiny little army dudes with reasonably big-assed vehicles. And I know, you're like, "Okay, I could have him ride in a tank, but does that tank turn into a robot?" No, but that tank does have working treads that are motorized, something I don't think ANY TF has ever had. You can put Steeler in the MOBAT and it can actually move under its own power. And then you can take the tow hook at the back of the MOBAT and attach the Mobile Missile System, or the HAL and have Grand Slam ride in it, or the Whirlwind and put Shipwreck on it, or something. The HISS tank doesn't just look cool and carry two dudes, but it can also tow the ASP or any other towing vehicle. And while you need props like roads and buildings or Cybertronian backdrops to have any sort of suspension of disbelief for Transformers,
I can literally go to my back yard, go by the rocks and have a semi-convincing GI Joe diorama in 20 minutes.
Shocktrek loses the magic by growing up in a military family and on bases and stuff--he sees soldiers and he sees what they actually do. I don't, beyond what I see in movies and bad recruitment commercials with Godsmack playing. So my imagination isn't limited to what soldiers can actually do--to me the GI Joes can be equally as "superhuman" and interesting as, say, Daredevil, or Iron Man. (I specifically cite those and not anyone with actual powers like Superman or Thor or Hulk, mind.)
All that said: I don't have the answers on how to make GI Joe work for kids. I think a large revamp with some fresh faces is a step in the right direction. I think moving away from Cobra--blasphemy that it is--would help a lot. I think moving one step to the left of a full-blown military unit sanctioned by the US would definitely help--instead of being "the best of the Army" (or Navy or Air Force or whatever) they would be a privately-owned and operated contractor group, who occasionally does jobs for the US gov't (who could be shady as hell! That would be awesome!) but also does more generic "action/adventure" orientated missions, kinda similar to the old Adventure Team stuff, but without the specific name or ties to it. The idea is to make it all LESS OVERTLY military-based. Make it all very vague who or where exactly the orders are coming from sometimes, and focus the tone on something that's a lot less doom-and-gloom. I mean, Renegades was pretty good, but it was undeniably a "srs" serious, the same way TF Prime was, and I think RID15's success (or what success it's had so far) is a big pointer on what they should strive to in terms of tone. Renegades also was said to be like "GI Joe does the A-Team" but it never really felt like that, only because they were "on the run like the A-Team" but in the actual A-Team show, you never feel like they're on the run, they're just helping random people who are being attacked by terrorists or whatever.
Like, I want a GI Joe cartoon where they aren't afraid to poke fun at the idea of the PSAs. I want an entire episode where the government wants the GI Joes to participate in the PSAs as a marketing tool, and they all fucking hate it. That would be hilarious!