Like most RPGs, this would have a campaign structure. This is very similar to a story, with each session of play being similar to a chapter. The campaign would have a general theme and direction, and an eventual ending.
I have two campaigns roughly planned out. The first being a general testing of the rules and defining of the setting. The second would be more story based, forcusing on having the characters act and react in an ongoing adventure.
Here is an example of what I was hoping people would get for the story.
Speedtrap accellerated and veered to the right. His tires met dirt and sand as they left the paved road. The looser
terrain cost Speedtrap a measure of speed, but it was nothing that he could not compensate for. The tank of the right
of the formation started moving right in an effort to cut Speedtrap off. He was glad to at least have their attention.
As the tank's treads left the pavement, Speedtrap veered back to the left and on to the road without slowing down.
He sped up and between the middle and right most tank.
"Speedtrap, back-up is incoming."
Speedtrap was unable to respond. The middle tank started drifting to the right as the right-most tank pulled back on to the road.
The treads and side panelling of both were much closer than Speedtrap would have liked as he pulled ahead of them. (Speed may not
have been everything. But, it definitely had its uses.)
Bear in mind, I do not have hard stats. For the purpose of this, assume that Speedtrap has really good speed stats while the Overcharge tanks are much stonger and resistant to damage. Similarly, assume that each tank is controlled by a separate player.
Speedtrap speeding up would not require a dice roll assuming that he as not going at full speed to begin with. He could leave the paved road without a dice roll, but would suffer a movement penalty because of the terrain change. The Overcharge on the right would suffer less of a movement penalty, if any, for going off the road.
Speedtrap rolling *between* the two tanks would require a dice roll of some sort, likely as a function of his speed against theirs. The two Overcharge players would declare their intention to squish Speedtrap and make the appropriate dice rolls. The would likely not have to roll to avoid hitting each other because they would (presumably) have the ability and intelligence to avoid going that and nobody would be trying to make that happen.
In this case, Speedtrap's player rolled better (with the help of Speedtrap's impressive speed rating), and avoided getting squished.
Generally, when one or more players (and/or the moderator) make what would be a contest action, somebody is getting dice thrown at them and will likely be throwing dice back at somebody else.
Dom
-so, who has thoughts on Searchlight's appearance?