Power Core Combiner RPG outline

Ancillary, non-main-line stuff. Star Wars TF, Speed Stars, Titanium Series, Robot Heroes, that sort of thing. They're kinda neat, but we all know they're not really that important. Admit it, you know it's true.
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Gomess
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Re: Power Core Combiner RPG outline

Post by Gomess »

Alright then.

Is this game likely to last for a long while? Is there an "ending" planned in mind, or will it continue almost indefinitely?

Yeah, more basic questions. Hopefully you're used to it by now?
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Re: Power Core Combiner RPG outline

Post by Onslaught Six »

Gomess wrote:The implication was that Prowl would be Trypticon's prisoner, rather than his lunch. He's a city, after all, not an organic thing with digestive juices. BUT I SEE YOUR POINT =3
Who remembers Nightcruz getting stuck in Gigastorm's stomach? And then getting puked up?
BWprowl wrote:The internet having this many different words to describe nerdy folks is akin to the whole eskimos/ice situation, I would presume.
People spend so much time worrying about whether a figure is "mint" or not that they never stop to consider other flavours.
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Re: Power Core Combiner RPG outline

Post by Gomess »

Onslaught Six wrote:
Gomess wrote:The implication was that Prowl would be Trypticon's prisoner, rather than his lunch. He's a city, after all, not an organic thing with digestive juices. BUT I SEE YOUR POINT =3
Who remembers Nightcruz getting stuck in Gigastorm's stomach? And then getting puked up?
Well of course! I was... no wait, I was MaxB, wasn't I? Who was Nightcruz? I remember MaxB trying to wrangle Trypticon with his grappling hook.
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Ursus mellifera
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Re: Power Core Combiner RPG outline

Post by Ursus mellifera »

Dominic wrote:And, here it is. The first story I have written in *years*, at least discounting script drafts for "Mosaic".

Remember, when reading this, consider how it would translate into the game.

What sorts of stats would be relevant? What sorts of traits would a character be using?

What sorts of dice checks would there be? How/why would points be awarded?
My reply to this, with the included stats, traits, and dice rolls of relevance, would be far too long. I am going to email it to you.

PREPARE FOR MY EMAIL AND DESPAIR.
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Re: Power Core Combiner RPG outline

Post by Onslaught Six »

Gomess wrote:
Onslaught Six wrote:
Gomess wrote:The implication was that Prowl would be Trypticon's prisoner, rather than his lunch. He's a city, after all, not an organic thing with digestive juices. BUT I SEE YOUR POINT =3
Who remembers Nightcruz getting stuck in Gigastorm's stomach? And then getting puked up?
Well of course! I was... no wait, I was MaxB, wasn't I? Who was Nightcruz? I remember MaxB trying to wrangle Trypticon with his grappling hook.
It wasn't Trypticon, it was Gigastorm. He was there with the rest of the Cyberbeasts, but they mostly used him as a big dumb dinosaur vehicle. I think MaxB was inside his stomach at that point, though. And this was after he'd revealed to Hellscream that he could totally talk and always had been able to.

And 'I' was Nightcruz. I was a lot of characters. (Megabolt, God Magnus From The Future For Some Reason, Onslaught Six, Nightcruz, and that's just who all I remember. I wish RID2 was archived somewhere.)
BWprowl wrote:The internet having this many different words to describe nerdy folks is akin to the whole eskimos/ice situation, I would presume.
People spend so much time worrying about whether a figure is "mint" or not that they never stop to consider other flavours.
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Re: Power Core Combiner RPG outline

Post by Gomess »

Yep. Dom's RPG has a lot to live up to.

Btw, it needs a name. I suggest "Dom's Latest Fanfic".
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Re: Power Core Combiner RPG outline

Post by Shockwave »

Man, I leave the thread for a few minutes and two whole pages happens!

This totally needs a name. I was gonna try to come up with something cool, but I got nothin.

Puked up was the other scenario I thought of... but the basic point was made, that the character can fail without it resulting in the character's death.
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Re: Power Core Combiner RPG outline

Post by Dominic »

Like most RPGs, this would have a campaign structure. This is very similar to a story, with each session of play being similar to a chapter. The campaign would have a general theme and direction, and an eventual ending.

I have two campaigns roughly planned out. The first being a general testing of the rules and defining of the setting. The second would be more story based, forcusing on having the characters act and react in an ongoing adventure.


Here is an example of what I was hoping people would get for the story.
Speedtrap accellerated and veered to the right. His tires met dirt and sand as they left the paved road. The looser
terrain cost Speedtrap a measure of speed, but it was nothing that he could not compensate for. The tank of the right
of the formation started moving right in an effort to cut Speedtrap off. He was glad to at least have their attention.

As the tank's treads left the pavement, Speedtrap veered back to the left and on to the road without slowing down.
He sped up and between the middle and right most tank.

"Speedtrap, back-up is incoming."

Speedtrap was unable to respond. The middle tank started drifting to the right as the right-most tank pulled back on to the road.
The treads and side panelling of both were much closer than Speedtrap would have liked as he pulled ahead of them. (Speed may not
have been everything. But, it definitely had its uses.)
Bear in mind, I do not have hard stats. For the purpose of this, assume that Speedtrap has really good speed stats while the Overcharge tanks are much stonger and resistant to damage. Similarly, assume that each tank is controlled by a separate player.

Speedtrap speeding up would not require a dice roll assuming that he as not going at full speed to begin with. He could leave the paved road without a dice roll, but would suffer a movement penalty because of the terrain change. The Overcharge on the right would suffer less of a movement penalty, if any, for going off the road.

Speedtrap rolling *between* the two tanks would require a dice roll of some sort, likely as a function of his speed against theirs. The two Overcharge players would declare their intention to squish Speedtrap and make the appropriate dice rolls. The would likely not have to roll to avoid hitting each other because they would (presumably) have the ability and intelligence to avoid going that and nobody would be trying to make that happen.

In this case, Speedtrap's player rolled better (with the help of Speedtrap's impressive speed rating), and avoided getting squished.


Generally, when one or more players (and/or the moderator) make what would be a contest action, somebody is getting dice thrown at them and will likely be throwing dice back at somebody else.


Dom
-so, who has thoughts on Searchlight's appearance?
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Re: Power Core Combiner RPG outline

Post by Ursus mellifera »

The email has been sent.

DESPAIR.
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Re: Power Core Combiner RPG outline

Post by Gomess »

Dominic wrote:Here is an example of what I was hoping people would get for the story.
...We were expecting to "get" something? Ok, you're seriously not doing a good job of explaining this to a layman. Do I even need to concern myself with this stuff, though? Maybe I should just wait until my input is actually required?
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