Well, the only reason Nintendo conquered the US market was, besides having great games, they advertised their system (initially) as something that wasn't a video game system at all. The entire NES's design is based around Not Looking Like A Game System. There's a reason the carts are oblong grey things and they insert strangely in the front like a VCR--no other game system has ever done that. (Barring newer disc-based systems, which obviously aren't taking their design from VCRs but from computers, CD and DVD players.)Shockwave wrote:I never played the Sonic games back when Sega was actually producing platform systems. In fact, I never had any of the systems (I was always a hardcore Nintendo/Sony guy), it always seemed like Sega was trying to get their systems out first so that they would be the only ones with a next gen console on the market, but they always seemed to sacrifice quality for it. I did recently download a couple of the Sonic games for the xbox though and they seem pretty fun, but I suck at them.
Sega already had competition in the PC Engine (known in the west as the Turbografix 16) which was actually a superior machine but had an enormous price tag. They knew that if Nintendo had their way they would still be selling the NES today--the only way to take them down was to put out a superior product, and fast. And 'fast' was definitely Sega's gimmick in the earliest days, because it could actually run faster than the SNES. By beating Nintendo the punch, and having the marketing blitz that rivaled anything I've ever seen (the early 90s were entirely about Sega--that little "Sega scream" gimmick pushed harder than most anything, and I would actually love to see it make a comeback) and with the help of Sonic and a cavalcade of licensed games, they managed to win out.
The thing is, and you can see this even in the Genesis era, Sega got lucky. They beat Nintendo to the punch with a marketing gimmick, a couple solid games, and then once they conquered the big N they didn't know what to do. Company mismanagement, the failure of the Sega CD and 32X--which partially are responsible for the failure of the Saturn--and tons of other factors (read: Sony and the Playstation, a case of Nintendo creating its own worst enemy--ask if you don't know the story) led to Sega going for one last hurrah with the Dreamcast. Which leads me to...
The Dreamcast was the fallout from the failure of the Saturn. Sega had done the X-TREEM marketing approach and people weren't buying it anymore, because they didn't have the games to back it up. Sony took the torch and ran with it with the PSX and pummeled America with it, and it's debatable if they won or not. Meanwhile, Sega was quickly losing track of what makes a great game (while occasionally getting out good gems) and some might even say they are still recovering from a failure to understand good 3D gaming today. The nail in DC's coffin, though, was the discovery that the system had zero copy protection. You could literally download games off the Internet, burn them to regular CD-Rs, and play the games for free. (It was a little more complicated--this was the old days so the files were all split in like 28-part zip files, and the Dreamcast actually used a specialized way of burning CDs to put about a gig of data onto a regular 700mb CD-R. So some of the games had to have cutscenes or music ripped out--I know Chu Chu Rocket didn't have any music if you downloaded it.) This is actually true of the Sega CD and, I believe, the Saturn as well. (People have made hacked Sonic games that use the Sega CD's file system so you can burn the .iso to a CD and play it in a legit Sega CD.)BWprowl wrote:This is arguably what happened to the Dreamcast, except I maintain that system was actually pretty awesome. Way ahead of its time, it was basically a Naoki arcade board you could have in your living room, with a ton of different games. Still probably the best choice if you want to play still-relevent fighters like Marvel vs. Capcom 2, Third Strike, and Capcom vs. SNK 2 (though this is slowly being brought up as PSN gets great online ports of that stuff). And hey, it's still likely the only console that'll ever have Project Justice on it, so that pretty much makes it my favorite console by default.Shockwave wrote:it always seemed like Sega was trying to get their systems out first so that they would be the only ones with a next gen console on the market, but they always seemed to sacrifice quality for it.

