138 Scourge wrote:Oh dang. So, my wife and I have been watching the last season of BatB lately, and sonofagun if it didn't just have a full JSA team appearance. JSA vs JLI, man. Everyone's there except the original Atom, I think. Hourman, Dr. Midnite, Alan, Jay, Ted Knight, Ted Grant, Wesley Dodds, everybody.
Nice!
Justice League of America Archives vol. 3
Reprints JLA #s 15-22, 1962-63
Apart from a reprint of the team’s origin story, these are the first JLA stories from the 60s that I’ve ever read. Characterization is obviously light. The cast is large, and I’m sure it was difficult to give a lot of depth to so many characters while at the same time trying to find a suitable challenge for the team and work all the characters into the plot. Not to mention that DC wasn’t going for down to earth characterization at that point in its history. On the other hand, all the characters are heroic and likeable and actually spend their time working together rather than fighting each other, in marked contrast to many modern depictions of the team, so that was refreshing to read.
#15 – Challenge of the Untouchable Aliens
An alien invasion with a twist – the aliens are from another Earth in another dimension. And while they can physically interact with the JLA and their Earth, they are intangible and eventually fade away. There are a couple of nice touches, with Hal Jordan allowing them to steal his ring (which they can’t actually make use of) so they can be tracked back to their point of origin, and the fact that the aliens are not acting out of malice, but simply trying to protect their Earth.
#16 – The Cavern of Deadly Spheres
“It was all a dream!” Okay, not exactly, but the twist two thirds of the way into the story does feel like a cheat. The villain of the story tailors a trap for each member of the JLA and succeeds in defeating them by being aware of each member’s vulnerabilities and out-thinking them. But it turns out that the whole scenario is a story that a fan sent to Snapper Carr, and Snapper has been reading it to the team, making this a hypothetical scenario. It is nice to see the team go back and think things out to determine where they might have figured out the trap ahead of time. The League’s use of past experiences to solve current problems is a nice touch that crops up several times in these stories. There is continuity from story to story, even if it isn’t as involved as modern comics.
#17 – Triumph of the Tornado Tyrant
I found this story a little confusing, honestly. The Tornado Tyrant, a creature from a distant planet, has a split personality that he’s not aware of at first. This evil side of his nature fights the duplicates of the JLA that the Tornado Tyrant had created because he wanted to be good rather than evil, so he travels to Earth to figure out what the real League would do. I don’t know, this one just didn’t quite work for me. Too many duplicates, not enough of the real characters.
#18 – Journey to the Micro-World
The JLA are reduced in size to try and defeat three invincible opponents who are draining all the energy out of the micro-world they exist in. All three prove invincible and able to counter everything the League members throw at them, until Batman works out just what is going on so the team can finally win. By the way, the fact that Batman is on the team but doesn’t dominate it is much appreciated. He gets his scenes and moments to shine, but so does everyone else.
#19 – The Super-Exiles of Earth
My second-favorite story of the collection. Each JLA member is attacked and defeated by what appears to be a stronger version of themselves. If I were more familiar with villains from this era I might have guessed what was going on, but I didn’t. The revelation of the villains’ origin is super-strange: they are dreams made real by Dr. Destiny, who (amusingly) spends the whole issue in prison, dependent on news reports to know whether his plan to destroy the JLA worked or not. I’ll give him credit for planning ahead in other areas though: the evil League will simply cease to exist if he turns off the machine that created them, so he’s not going to have to deal with an ultra-powerful evil JLA in future. These evil creations are always turning on their creators, so kudos to Dr. Destiny for building a solution to that problem into his plan.
Also, none of the JLA members know each others’ secret ID at this point, and they’re forced to reveal those as they return from exile in disguise to try and defeat the evil JLA. Of course, Superman has some convenient memory-erasing substance in the Fortress of Solitude, so the status quo is maintained in the end.
#20 – The Mystery of Spaceman X
A giant spaceman lands on Earth and goes around doing good deeds. This is related to a plot where three different planets need help freeing themselves from a machine that’s done something bad to the population. Teams of Leaguers go to each planet to destroy the machines, but find to their surprise that once the machine is switched off that the inhabitants of the planet are still frozen or whatever. The clever villain has put a machine to affect one planet on one of the other two planets you see, so the teams don’t know that they’ve succeeded. The whole thing is a delaying tactic while his giant absorbs energy on Earth.
#21 – Crisis on Earth-One
#22 – Crisis on Earth-Two
This is the famous first team-up of the Justice League with the Justice Society, and it was a delight to finally read it. Villains from Earth-1 and Earth-2 commit crimes and then escape to the Earth in the other dimension to enjoy their stolen wealth. Earth-2 villains end up on Earth-1 and vice versa. Only the Flashes know how to get back and forth at this point, and they’re captured by the villains and imprisoned between dimensions. A story so big it took two issues to tell, we get to see the two teams meet and help each other out in defeating their respective opponents. The fun is in the reading, not the describing, so I won’t describe the plot in detail. The only disappointment is that the normal plotting problems with such a large cast are doubled here, with two super-teams and six super-villains to juggle.
But it’s still great to see the genuine first meeting between the teams, rather than the post-Crisis revisions, even if genuine character interaction is in short supply. This story lays the groundwork for future reappearances, and presumably solidifies DC’s multiverse that was first shown in Flash of Two Worlds. And as a fan of the JSA that first discovered them in the early 90s, I have to be grateful for the fact that this story brought them back in the first place. I think that may be one reason I’ve come to appreciate the Silver Age: it expanded DC’s universe rather than contracting it as later ages and events have done.
So, nice archive collection, and better than I expected for my first major foray into the Silver Age. I’d been reading Golden Age collections up to this point. The writing and art are less sophisticated in many ways than modern comics, but who cares? I enjoyed the stories and enjoyed seeing the characters actually act like heroes. And it’s fun to see how the writers of the time solved the problem of challenging such an overwhelmingly powerful collection of characters. Some solutions work better than others, but that’s only to be expected.