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Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 10:50 am
by Dominic
What sort of RPG have you played?

There will be stuff away form the fighting. (Really, do you think that I am going to have Unicron show up every other adventure?) Players can work out how their characters conduct themselves among each other. But, like I said above, if your character is a dingus, they might not get help if they are in a jam. Or, if you guys are playing a particularly fractious bunch, your character might be in a jam with his own mates.....


Dom
-actually going to adapt the "Space Munchkin" rules for sidekicks.....

Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 10:58 am
by Gomess
The sort of RPG where you can do whatever you like. Were you not here for RiD2?

Now, I dunno if you just missed my point, but I can't overstate enough my ignorance in this case. I honestly have no idea how to play this sort of RPG, and from the other posts in this thread it seems the rest of you do. So, what provision is there for me? Is it easy to learn this stuff? Or, is it possible to simplify the rules- or at least the language- for me?

The dice thing confuses me in particular. Do I roll a dice on my desk every time my character tries to hit something, and then.. like.. post what came up or something? Or if it was successful, do I post a little story depiction of it being successful?

Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 11:12 am
by Dominic
The sort of RPG where you can do whatever you like. Were you not here for RiD2?
That struck me more as an excercise in collaborative fanfic than anything else.


The idea of this sort of RPG is that you make a character with given traits using a point system (robot points?), and send that character out in to scenarios designed by the moderator. Over the course of that scenario, you would earn points (to be spent upgrading your character's stats). Points would be awarded by the moderator for successfully executing a directive or doing something cool. (If you do pick a fight with an Omega Sentinel and manage to not lose your character, you better believe that would be worth points.) Early adventures/campaigns would be mostly about making sure that the basic rules and such worked. So, it should be pretty easy to pick up on the mechanics of the game.

Yeah, I figure dice rolls are going to be tedious. But, typically, they would be reserved for contested moves in combat. And, we would probably have to use IM or something similar to post the results.
Or if it was successful, do I post a little story depiction of it being successful?
I was planning to do something like this, but if you want to help, hell to the yeah. Not sure if it should be story depictions or "field reports" though....


Dom
-just realized that "Robot Master" would be a genre appropriate title for the moderator.

Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 11:28 am
by Gomess
Dominic wrote:Points would be awarded by the moderator for successfully executing a directive or doing something cool.
...And presumably what's "cool" is up to the whims of the Robot Master? I am cautiously optimistic.
Dominic wrote:I was planning to do something like this, but if you want to help, hell to the yeah. Not sure if it should be story depictions or "field reports" though....
I just assumed it would look like...
*Dom makes a post describing the situation we're in: TRYPTICON IS ATTACKING TOKYO SCRAMBLE ROBO-FIGHTER TEAM*
*Gomess makes a post describing his attempt to throw Prowl inside Trypticon's jaws so he can stab his brain*
(IRL, Gomess rolls two dice... O NO SNAKE EYES)
*Prowl makes a post describing how Trypticon swallows him whole and he is sad now*
*Trekwave makes a post describing how he wipes away his manly oil tears, and says we should regroup*
*Dom makes a post describing us regrouping*
*O6 smokes a pipe*

Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 11:43 am
by Ursus mellifera
D&D, and games like it, require you to make a character using a set of points and/or rules. The rules, as a player, are pretty easy to learn depending on the system. Characters interact with each other and the world they're in the way anybody would, and when fights break out (as they tend to do in a fantasy/sci-fi setting) there are rules for turn-based combat. RPG's like this tend to have some fighting, but the amount of fighting that occurs is solely at the discretion of the DM, who is effectively God. Dom's right in that the rules for fighting and movement should be developed first, since there really aren't any rules for role-playing aside from "act like your character."

I hope that helps a bit.

Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 11:47 am
by Gomess
Ta. Presumably, then, it would somewhat undermine the game if one of the characters was a total nutjob anarchist who was physically abusive to their teammates.

...We'd be a team of some sort, presumably? And Dom would effectively be the antagonist, in that he put us in increasingly difficult situations?

Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 12:07 pm
by Ursus mellifera
Gomess wrote:Ta. Presumably, then, it would somewhat undermine the game if one of the characters was a total nutjob anarchist who was physically abusive to their teammates.
Not undermine so much, but such a character may not last long.
Gomess wrote:...We'd be a team of some sort, presumably? And Dom would effectively be the antagonist, in that he put us in increasingly difficult situations?
For the most part. We, as players, would be a team, or at least have some reason that would force us to be working together, and Dom would create the world, and control everything in it besides us.

Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 12:11 pm
by Ursus mellifera
Also, as far as dice-rolling, there are plenty of online dice-rollers you can use.

Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 12:13 pm
by Dominic
It would really come down to "how abusive" and how much tolerance the other players/characters had for that kind of behavior. It is not unheard of for gaming groups and/or moderators to kill off obnoxious characters when that character continuously disrupts the game.

But, yes, I would be putting you guys in difficult situatons. But, I would also be offering you guidance. If I say "your Minicons are really unhappy with this plan", you might want to reconsider it.
...And presumably what's "cool" is up to the whims of the Robot Master? I am cautiously optimistic.
If a player makes a noble effort, or does something really impressive with their drones, they might get additional points even if they blow the primary objective. Similarly, if a player does something that would warrant a "killer moderator" moment, and manages to survive, yeah, again, points.
Also, as far as dice-rolling, there are plenty of online dice-rollers you can use.
True. The point would be to generate random numbers and apply them to pre-made equations in the game.
For example:(armour+dice/attack+dice*numbers of attacks-number of hits)


Dom
-tempted to write a bit of story fluff to illustrate this.

Re: Power Core Combiner RPG outline

Posted: Mon Jan 30, 2012 12:17 pm
by Ursus mellifera
Gomess wrote:I just assumed it would look like...
*Dom makes a post describing the situation we're in: TRYPTICON IS ATTACKING TOKYO SCRAMBLE ROBO-FIGHTER TEAM*
*Gomess makes a post describing his attempt to throw Prowl inside Trypticon's jaws so he can stab his brain*
(IRL, Gomess rolls two dice... O NO SNAKE EYES)
*Prowl makes a post describing how Trypticon swallows him whole and he is sad now*
*Trekwave makes a post describing how he wipes away his manly oil tears, and says we should regroup*
*Dom makes a post describing us regrouping*
*O6 smokes a pipe*
Yeah, it would be something like that. I will demonstrate using your example:
Dom: "The building shakes."
Gomess: "I run outside."
Dom: "You see that Trypticon is attacking the city, smashing buildings, and grinding the pavement beneath his feet."
Gomess: "I grab Prowl, and attempt to execute a fastball special."
Dom: "Prowl, do you let him grab you?"
Prowl: "HELL NO."
Dom: "Gomess, make a grapple check vs. Prowl."
Gom: "I got a 25."
Prowl: "I got a 15. *&%$."
Gom: "I throw Prowl straight at Trypticon's mouth."
Dom: "Roll to hit. You need at least a 20 to hit his mouth."
Gom: "32! Take that you prehistoric *&%$wad!
Dom: "Prowl hurtles down Trypticon's throat, to be mashed into pulp by his mighty interior."
Prowl: "....."
Trekwave: "We need to regroup. The fight's not even begun, and we've already lost somebody." *wipes away manly oil-tears*.
Dom: "Alright, where do you all go from here?"
O6: "I pull out my pipe, and smoke it. *&%$ this noise."