Onslaught Six wrote:andersonh1 wrote:If you go with a "meanwhile on Cybertron" storyline, with no contact with Earth, the problem is obvious. There's no reason for beast modes. So how do you justify the "Beast Wars" title? Not that I wouldn't enjoy a "Transformers: Pax Cybertronia" mini-series, but it wouldn't be Beast Wars.
It's set in the same era as the BW universe? That's literally all you need to do to put it in there--that common time period and the fact that they're Transformers.
And what I'm arguing is no, that's not sufficient. Especially if you bring BW II and BW Neo into the equation. The whole "Maximals and Predacons with beast forms fighting each other over a macguffin" has been done
three times instead of once, making a rehash of that concept even less appealing. I don't want to read that same story for a fourth time.
In fact, the very existence of BWII and Neo--two shows that take place in the same time period yet are mostly unrelated--proves that you can do this. Because it's been done!
Who said it couldn't be done? The question is, why do it? If IDW was going to go back to the well one more time, what new angle could they offer? New characters alone, or a new planet, or even a new McGuffin (anglomois, energon, whatever) don't constitute a creative use of the Beast Wars setting. Supplementing the earth-based storyline of the tv series with new characters from Cybertron, which allows us to look in on the planet in detail and avoids creating yet another pretext for Maximals and Predacons to turn into animals,
is creative. It's a great idea, and far better than retreading the same old storylines and pretending that they're new and better because different characters are going through the same old motions.
Shockwave wrote:I'm sorry, but the Geewun argument really does work here. G1 cartoon is completely different story from G1 comic. I really don't see why this same concept can't be applied to BW, even if one happens long after the other ended. I don't see why Megs and Primal leading vastly expanded armies wouldn't work better.
And how is that different from Megatron and Optimus Prime leading vast armies? We can read that every month from IDW's G1 books.
I mean there actually were a lot of different things that weren't explored very much in the original show. Water combat was completely off the table until the last few episodes and a more expansive comic could accomodate that.
That's a very cosmetic change though, isn't it? I'm talking about deeper story and plot ideas, not just where the characters can fight. I'm more interested in
why they're fighting.
It wouldn't need to be set in the same "Universe" at least not anymore than AHM is considered G1.
Fine... so to quote myself:
"If you do a reboot, the problem of originality becomes a major issue. How do you approach Beast Wars from a new angle that isn't just a copycat/rehash of the tv show? How do you put another group of Maximals and another group of Predacons into conflict while disguised as animals and make that something we haven't seen before? Just going with different leadership styles for the faction leaders won't do it. Just putting the factions on a different planet won't do it. There has to be a completely new and different take on the concept of "Beast Wars", or else why bother? It would just be a rehash of old ideas with different characters. You might as well stick with what's already been established."
Look at it this way. We've seen Autobots and Decepticons locked in their civil war for years, all the way back to the beginning of the franchise. Simon Furman has twice found a new way to portray that basic concept. Once with Generation 2, where the massive civil war suddenly became very small in the face of the Generation 2 Decepticons empire, and once again with the stealth warfare/six step infiltration process that really played up the disguise concept behind Transformers. And then Shane McCarthy allowed the Decepticons to win the war and explored the consequences of that, something we hadn't really seen before. In both cases, the new ideas and new approach made going back to the well worth doing, because there was a new angle on the old characters and material. Nothing you or O6 are suggesting with regard to Beast Wars has offered that. Cosmetic changes like a new location or new characters are very surface level. What's the new concept behind the Beast Wars you'd like to see? What makes it new and different and interesting?