Onslaught Six wrote:Indeed. All I ask is that it's at least got somewhere to peg onto. Take EnerDownshift/Movie Big Daddy, for example. His launchers can attach to the sides of his vehicle mode--they look kinda stupid when they do, but they 'can' if you need to have them there.
They give the car fins, and I actually think that's kinda cool.
onslaught86 wrote:Better yet, they can stay there during transformation if you're careful. That's the mark of a truly well-integrated accessory. It can come off and be held in robot mode, but it doesn't 'have' to, and can stay on during transformation. If ClaPrime's hatgun didn't form such an important part of the vehicle mode, it'd be a good example of this.
And by "important", you mean "totally unnecessary and removable on many trucks, not to mention this particular truck looks fine with or without it"?

The vane is totally fine removed, the holder panel covers the hole left by this even. It's the stacks gun that's really the problem, the whole thing is way too big.
onslaught86 wrote:They sorta-kinda did, you just have to turn the head face-down. It's not terribly intrusive, but it does prevent me from citing that as too prime an example.
Prime an example. Ho ho ho.
Oi.
I'm confused by this, I always turned the head face-down, it fits perfectly and is flush with the top. And I think it's supposed to fit face down as the area is shaped to accommodate Prime's face, while leaving him face up causes the brow ridge to sit above flush which keeps the vane from sitting flat.
Dominic wrote:I would rather have fewer accessories that integrate gracefully than extra accessories that I can lose. Give me something with a place in both modes that looks good. For example, BW Ramulus has that horn weapon. It is the ram'e horns and the robot's skirmish weapon. That is fine as it has someplace to be in both forms.
But this isn't the case on CD Scattorshot at all, he has integrated accessories too, the rifle is a bonus. If you're saying you'd rather NOT have the rifle than have it, that's ludicrous, you can throw it away if you prefer not to have it, or trade it, but calling the figure a negative for having a bonus 3rd gun is totally unfair.
The use of the hard-point on Dropshot annoys be because it is not a legitimate storage point. It works, yes. But, it feels very post-hoc.
How do you know it's not a legit storage point? The hole on that gun fits perfectly, moldmakers don't do something like that by accident.
onslaught86 wrote:That's a prime example of the other kind. I HATE that kind of accessory, because the toy is ruined if you lose it (In Ramulus' case, it demasculates him), making buying second-hand that much harder. It's also essentially legoforming, which is where my true issue with it lies.
Universe Sunstreaker's exahust pipe gun, that's a well-integrated non-essential accessory. Hell, even G1 Megatron's fusion cannon is a well-integrated accessory. But Ramulus' horn assembly, aside from being a stupid gimmick and a terribly 'gun', forms an essential part of his alternate mode, and that's inexcusably poor. While weapons with nowhere to go in a mode are bad, I'd sooner have the kind that tack on lamely with a peg (See: Cybertron Hot Shot) than the kind that 'have' to be there to transform the toy at all (See: Ransack). An exception comes when the removal of said component is entirely optional (See: Undermine). I like my accessories to be accessories, not chunks of the toy that should become part of the robot.
Some good points, though I don't mind having the legoformed weapons if they aren't too large in the alt mode. Ramulus' horns making for shitty weapons aside, he does hold onto them well in alt mode, and that to me is good enough, yet Cybertron Hot Shot's shitty gun is easily lost because it merely pegs to the top of the car, it looks bad up there and it comes out easily. If it's an accessory that gets easily lost, like Universe Prowl's gun, that's bullshit, but if it holds well like Animated Prowl's ninja stars, that's ok.
Onslaught Six wrote:I just...I don't get it. What's lackluster about his execution? The guy nails 'everything' about Onslaught that could ever be nailed. He's awesome. In every way. Are there any toys you've gotten recently that you *haven't'* hated?
Ok, well, for anybody NOT named after the guy, the execution is lacking.

Simplistic sculpt, gappy legs, underwhelming design, unsatisfying transformation, boring electronics, and it looks more like an upsized $10 figure. And nails everything? Should I start with him not being a combiner, or the lack of height?
Dominic wrote:Onslaught seems to have stickers on the turret. Those 2 gold pieces look like stickers. Am I wrong on this? If I am wrong, that is great.
Those gold reflectors under the LEDs? Those are vac-metallized plastic, not stickers.
The "seat" was not my only problem with CD Red Alert.
You do remember that we successfully pointed out to you that it's not meant to be a seat, it's a design touch from the real SCUD launching vehicle it's based on, right? Therefore, no reason to hate on accuracy.
BWprowl wrote:My only complaint (aside from the cannons and lack of a bigger gun. Damn I need to dig out my Urban Mega-Octane's rifle...) is that his legs look really gappy. But that can be fixed a bit by closing up his knees, if you so wish.
Don't close up his knees, those parts are not designed to do that, once you fold the leg panels around the knee panels don't have clearance, you'll end up bending or stressing the parts.
annhell wrote:Onslaught Six wrote:Onslaught's robot mode is perfect for Onslaught's character, see. Go compare him to the G1 toy. You'll see that he's got all kinds of similar details--they really played up the rivets look, which was a big part of G1Slaught for me. The way his legs transform and end up is even similar to the G1 toy's foldy bit. Yeah, his arms are sorta-kinda plain...but they're supposed to be.
Maybe that's my problem... I've never seen G1 Onslaught or any of his repainted versions beyond the print on a catalogue.
Thanks for the info though. It's definitley enough to make me reconsider my distaste for him.
It's bunk IMO, Classics isn't supposed to replicate the original's failures like its simplistic design, it's supposed to accent its characteristics in a modern level of quality and detail, which this figure does not. And the claim of similarity on his leg transformation is downright BS, they're nothing alike.
Onslaught Six wrote:Even the way ClaSlaught's angled chestplate is designed kinda evokes the snap-on chestplate of G1Slaught.
In FANTASYLAND, maybe!
onslaught86 wrote:Oh, Prowl, clearly you've not received the memo - Classics are the best thing Evar, and no dissention is allowed.

I'd like to point out that I reviewed Classics Starscream mixed-to-negatively, calling out his multiple points of suck.