Shockwave wrote:Doom (without cheating) was one of the worst for this. That's why I almost point blank refuse to go through any of the Doom games without cheating (although I did manage it on xbox360, thought that's only because there aren't any cheats for that version).
I couldn't believe that there aren't any cheats on the 360 version, but I looked it up and you're right.
I *have* played Doom a good many times without cheating, but it's usually only the first episode, because I suck at the other two/three. And Doom II is just a bitch--the level design makes no sense and all it does is throw bosses at you constantly. But, in the same breath, I know that that's not quite targeting me unless I want to go and fight through that suicidal madness.
The big thing is that you should know what you're expecting when you go into a game. It's a rewarding experience when you *can* go through a game legit, especially if the game is the kind of constantly-upgradeable Metroidvania game, like Shadowman is. There's nothing more awesome than being able to breeze through the world with all your awesome weapons and abilities. And sure, if you start a new game, you don't have any of that--but that's almost part of the fun.
Speaking of, Shadowman really was a great game challenge-wise. It was difficult in parts, but never so difficult that it was impossible (and the largest enemy is *always* the controls and camera), plus, on the offchance that you do die, you always start nearby in the level with all your health back, and anybody who you killed stays dead (unless you completely leave the area). It's a game that wants you to beat it, but only if you 'want' to see the end.