Shockwave wrote:The problem isn't that it looks like the show. The problem is that the show model looked like the original toy, but this version tried to model the show without understanding why the various parts of that model were the way they were. The chest piece is the perfect example of this. That was seen on the show model because it was an important piece of the original toy, vital to it's transformation and it's look in bot mode. But this new one has that piece there for no functional reason at all. It's like the faux car chest on Generations Bumblebee. There's really no reason for that to be there, but it is and the figure's functionality is nerfed because of it.
The chest-panel isn't even technically fake kibble; the panel on the original toy was the panel for the mutant head gimmick, so while you didn't have to do anything with it for transformation, it was still there and looked and moved like it did to facilitate a particular function of the toy. So having a static version of that panel, which was only there on the show-model because it was there on the original toy, is just...weird. Like if they made new versions of Armada or Cybertron guys that had fake Powerlinx points or Cyber Key slots. Just very distracting and off-putting. Now the knees, *those* are legitimate fake-kibble. The insect-legs turned into the robot legs on the original toy, and the leg design of the show-model followed that, but the new toy doesn't have that transformation scheme at all, so he just has stand-alone robot legs that look like big folded-up insect legs for no reason. It's the exact same thing as Leader Jetfire's fake-cockpit chest, yet I see way more people complaining about Jetfire's chest than Waspinator's legs, for some reason.
Onslaught Six wrote:-Generations Rattrap. After being so disappointed in his wavemate Tankor, I was fully expecting to be disappointed in Rattrap as well, but it seems like all the money that should have gone into Tankor went into Rattrap instead. This feels more like a toy that would've been released circa 2010 than most of the things released in recent memory; really stands up to stuff like Generations Kup or Drift. Unfortunately, it also carries some of those same flaws--getting him into his altmode can be an exercise in frustration and panel massaging for 10 minutes, especially if you forget to do something in the right order; I feel like the arms and shoulders are a little too fiddly for what they're trying to do there. Aside from that, the only real complaint I have is that his elbows don't bend as much as I'd like, but it's not as severe as some toys, it's almost a full 90 degree bend, so it's not that bad. I LOVE his gun and especially his little forearm bombs from the show! One thing that I love and hate is how his head and body are designed to let him stand upright on his hind legs, like he used to do all the time in the show, but doing so just shows his belly kibble, defeating most of the purpose. It's not even like this is a side effect of transformation, there's a panel behind his beast head for his neck that serves literally no other purpose. I can't complain too much since it's not like there's, well, a single TF in existence whose disguise doesn't fall completely apart once you look at them from the bottom, but I question the logic in using budget for parts and engineering in something that won't really be used anyway--some of that probably could've gone towards Tankor.
I've warmed up to Rattrap quite a bit since I got him, I had initially written him off due to how...not-fun he felt. Once I had fiddled with him more and gotten used to his various workings (once you 'get' how the arms go in Beast Mode, the whole transformation just clicks and he becomes a lot nicer to play with) I became a lot more fond of him. I still hate his stupid facade robot legs, but the rest is great. It just generally feels less like a regular 'toy' or action figure, and more like a detailed attempt at making a real figure out of the show model that worked (as opposed Waspinator's slavish, no-innovation idolatry). It's definitely not a Masterpiece or anything, but...I hesitate to compare it to a third-party offering, but that's only comparison I can draw. Whoever made this *really* wanted a Rattrap that worked, and they actually cared about *how* it worked. The open-beast-chest thing is the only problem, and there's absolutely no way they could have gotten that to work without something like a detachable panel that had to become a shield or something dumb in robot mode.