Well, in theory, the point system would keep things even. You *can* have a cracked up and coked out merge team. But, odds are that the other guy has one that is roughly comparable. Long time gaming groups that re-use the same characters over several years typically have this issue. In theory, everybody is over-powered. But, they are all over-powered, so the moderator could throw all manner of things at them with no real concern for fairness. I know of one group that ended up retiring their old characters and making them NPCs in a later campaign (involving new players) and another where the team evolved in to god-moded Marty-Stus.Shockwave wrote:
Now, I'll agree there should be some limits, like you can't just create cracked out ultimate undefeatable merge group ever (and I think the points/upgrade system would prevent that anyway),
Remember though, it has to be something that translates well in to the game itself. "Stasis Lock" and "CR Chambers" were cheap and easy ways to make BW characters all but immortal. But, there was rarely if ever any demonstrable cost for their use. That is bad in fiction, but unworkable for a game. (And, if somebody wanted to, they could leave their severely damaged character in repair bay, and allocate points to making an all new character.)but creativity and should be encouraged in this project, not stiffled and that's going to be a certain level of self indulgence.
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I agree. But, I think that encouraging people to stay away from easy/obvious things ("used the same restroom as Optimus Prime once") forces more creativity.
For example, I (lazily) came up with a Huffer recolour....Pipes. But, I then went the extra mile and made a new guy out of it, PitStop and his Minicon pal TireIron. Of course, my new problem is that I changed the basic look of the character and now need an extra Dirtboss to customize. But...anyway. You get the idea.
The same principle could apply for interacting with established characters.
Well, lets avoid the worst sort of fanfic then.For example: I really wish I could fly. So, I'm probably going to go for a character with a flight based alt mode. Now, trying to create a character with, say, six alt modes with some aerial, some aquatic and some ground based would be taking it too far. It almost sounds like you're trying to say "We're not doing fanfic here" but, we ARE doing fanfic.
And, there is nothing wrong with having a sex-changer (well, aside, form the unfortunate prefix). If you accumulate enough points to make a six changer, then bully for you. Your six-changer likely will not have many (if any) drones or Minicons, and would find itself outnumbered and/or outgunned. But, them is the breaks. It would make for a hell of a battle though....
Which is why there is no need for them to meet.but the existing ones are prominent characters and we'd have to assume that they have enough of an impact in their universe that they would wind up affecting the lives of bots they'd never met.
Unfortunately, this will require a certain amount of rules lawyer activity. There are gaping holes in the posts above, and that is not even accounting for other aspects of the game.I'd also hate for this to turn into Starfleet Lawyers where there's going to be a lot of rule mongering. I mean, yes, rules should be established and obeyed as much as possible but it shouldn't interfere with having fun. That's the ultimate goal here: Fun.
As for death, I think we could assum "stasis lock" unless the death is such that there would be no chance of repair (like with disintigration or disolved in acid, eaten by nanites or scraplets or anything that results in the nonexistence of the body).
Of course, here is a sample problem: What to do if a player loses their character in the middle of a long-term campaign...and lacks the points to effectively repair or replaced said character?
I am thinking that points could be awarded for winning games over-all, achieving objectives or defeating opponents (be they players or NPC). But, could points be shared among players?
This gets in to a problem I alluded to in the first post, and in the fan-character thread.dunno, do Dom's rules preclude a flight-based altmode? I admit I skimmed 'em.
How to scale the questio of speed with a ground based guy v/s an air based guy. Taken literally, in G1, Optmus and Megatron are as fast as Jetfire.
Dom
-what about multiple non-Minicon characters per player?
