They touched a little on this at Botcon or SDCC last year, I don't remember which, but they chose based on the "story" that could be brought out into other characters. That doesn't negate this question, just a little insight.Dominic wrote:-Will we see more secondary characters from one aesthetic being translated to others? This questions is especially focused on new character-specific moulds (like movie Lockdown) rather than recolors (like movie Gears). What is the process behind deciding which characters get this treatment?
I would need to change the wording on that a little, mentioning the abandonment of the gimmick before the final sentence.-Ever since it was made known that the mold was originally intended for the "Battle for the Sparks" portion of the Beast Machines line, there's been much speculation as to what RiD Bruticus' "spark gimmick" was supposed to be. Was this gimmick ever established in development, before being scrapped, and if so, what was it meant to do?
I don't understand the question, there seems to be a little ping-ponging back and forth that's confusing me. How can RID Bruticus be recolored FROM Cy Scourge? And are we talking about names or color schemes? Because color scheme homages can't have copyright issues on names.-What is the thinking behind the design team making toys in reference to obscure characters such as RiD Bruticus (recolored from "Cybertron" Scourge)? Are these in-house favorites? Or, is it a question of using names for copyright reasons, and wanting to use characters consistently with certain names?
Oh, thanks for reminding me!-will let JT rephrase his sound chip question.
"Why is it that Leader-class figures in the ROTF line have just 1 voice actor clip per figure, yet the Animated line had 3 lines of dialogue per Leader figure? It can't just be about paying actors, since ROTF Jetfire uses a different voice actor altogether. And why is it that all of these Leader-class ROTF figures single voice line are just them introduce themselves rather than having interesting movie dialogue or at least in-character styled dialogue? Even some of the little kid-themed ROTF toys do more talking than these $50 figures."
(I'm pretending there's interesting movie dialogue to be had
Are you threatening us?-Are there any plans to explore a "Shattered Glass" version of other lines?
I disagree, we're not asking for a specific character, but rather about their character choice philosophy. That would fit with the "Design Process/Development" suggestion they made.138 Scourge wrote:I support the latter two questions. The first one seems to be exactly what they said not to do with the "Will toy X get made" guideline.

