If they're just tools to be swapped out, why bother with characters at all? Why give them names? Why bother with backstory? Development? Any of it? If it's all about the "point" writers might as well just write stories saying "person A did this to person B and then this happened". That's just boring regardless of what the "point" or plot might be. If all you want is a book full of stories whose sole purpose is to illustrate some larger moral or ethical commentary, well there's a word for that: The Bible. If I wanna be preached at, I'll pick one up.Dominic wrote:I do not mind nuanced characters, so long as they are being used well,
A story that focuses on character development isn't just "Teh characterz iz ossum!" A good story STARTS with good characters. Characters drive the plot and the plot is where the writer gets to make their all important point that you keep coming back to. BW Gathering and Ascending is a good example of what I'm talking about. I just re read that again and, sure, Furman had something to say with it, but he just jumped into his point without taking any time to develop the characters. Sure there's a larger point there about how "drugs are bad, mkay?" and then there was the epic "OMFG THERE'S THE BIG BAD GOING TO END ALL OF CREATION EVAR!!" bit, but without developed characters, I found myself not caring about them, I didn't care what they did and I was really just wishing the whole time that Unicron would roll up and eat everything like breakfast cereal. It was a toy parade, plain and simple and every other issue had some event that was like "look! Here's 20 more guys you don't care about!"Dominic wrote: and we are not just getting stories about how the characters are just awesome..
I know, that's why I stated that in my previous post.Dominic wrote:But, I have a hard time reading something if the writer does not have something to say.
